{"id":"CVE-2004-1805","aliases":["EUVD-2004-1798","GHSA-48p4-c835-2pjf"],"status":"published","title":"Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote...","description":"Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via format string specifiers in class names.","severity":{"version":"2.0","score":5,"vector":"AV:N/AC:L/Au:N/C:N/I:N/A:P","level":"medium","assessor":"primary","from":"nvd"},"epss":{"day":"2026-11-07","score":0.06449,"percentile":0.9377,"model":"v2026.06.15"},"facts":{"in_kev":false,"known_exploited":false,"public_exploit":true,"fix_available":false},"published":"2004-12-31T05:00:00Z","modified":"2026-06-16T22:08:26Z","exploits":[{"source":"exploitdb","id":"EDB-23799","title":"Epic Games Unreal Tournament Server 436.0 - Engine Remote Format String","type":"dos","platform":"multiple","date":"2004-03-10","verified":true,"url":"https://www.exploit-db.com/exploits/23799"}],"products":[{"vendor":"epic_games","product":"unreal_engine"}],"references":[{"url":"https://exchange.xforce.ibmcloud.com/vulnerabilities/15430","tags":["vdb-entry","x_refsource_XF","x_transferred"]},{"url":"http://marc.info/?l=bugtraq\u0026m=107893764406905\u0026w=2","tags":["mailing-list","x_refsource_BUGTRAQ","x_transferred"]},{"url":"http://aluigi.altervista.org/adv/unrfs-adv.txt","tags":["x_refsource_MISC","x_transferred","Exploit"]},{"url":"http://secunia.com/advisories/11108","tags":["third-party-advisory","x_refsource_SECUNIA","x_transferred"]},{"url":"http://www.securityfocus.com/bid/9840","tags":["vdb-entry","x_refsource_BID","x_transferred","Exploit","Patch"]},{"url":"http://marc.info/?l=bugtraq\u0026m=107902755204583\u0026w=2","tags":["mailing-list","x_refsource_BUGTRAQ","x_transferred"]},{"url":"https://nvd.nist.gov/vuln/detail/CVE-2004-1805"},{"url":"https://github.com/advisories/GHSA-48p4-c835-2pjf"}],"sources":{"cve":[{"id":"CVE-2004-1805","description":"Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via format string specifiers in class names.","status":"published","published":"2005-05-10T04:00:00Z","modified":"2024-08-08T01:07:47.928Z","updated_at":"2026-11-02T14:34:54.063504Z"}],"euvd":[{"id":"EUVD-2004-1798","description":"Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via format string specifiers in class names.","status":"published","published":"2005-05-10T04:00:00Z","modified":"2024-08-08T01:07:47Z","updated_at":"2026-11-03T01:15:13.250393Z"}],"ghsa":[{"id":"GHSA-48p4-c835-2pjf","title":"Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote...","description":"Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via format string specifiers in class names.","status":"published","published":"2022-04-29T03:00:15Z","modified":"2023-01-30T05:03:28Z","updated_at":"2026-11-02T14:46:50.469176Z"}],"nvd":[{"id":"CVE-2004-1805","description":"Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via format string specifiers in class names.","status":"published","published":"2004-12-31T05:00:00Z","modified":"2026-06-16T22:08:26.053Z","cvss":[{"version":"2.0","score":5,"vector":"AV:N/AC:L/Au:N/C:N/I:N/A:P","level":"medium","assessor":"primary"}],"updated_at":"2026-11-02T14:00:52.459805Z"}]}}
