{"id":"CVE-2005-2630","aliases":["EUVD-2005-2631","GHSA-7qfw-hvhq-23p7"],"status":"published","title":"Heap-based buffer overflow in DUNZIP32.DLL for RealPlayer 8, 10, and 10.5 and RealOne Player 1...","description":"Heap-based buffer overflow in DUNZIP32.DLL for RealPlayer 8, 10, and 10.5 and RealOne Player 1 and 2 allows remote attackers to execute arbitrary code via a crafted RealPlayer Skin (RJS) file, a different vulnerability than CVE-2004-1094.","severity":{"version":"2.0","score":5.1,"vector":"AV:N/AC:H/Au:N/C:P/I:P/A:P","level":"medium","assessor":"primary","from":"nvd"},"epss":{"day":"2026-11-08","score":0.04481,"percentile":0.91529,"model":"v2026.06.15"},"facts":{"in_kev":false,"known_exploited":false,"public_exploit":false,"fix_available":false},"published":"2005-11-18T23:00:00Z","modified":"2026-06-16T22:15:22Z","products":[{"vendor":"realnetworks","product":"realone_player"},{"vendor":"realnetworks","product":"realplayer"}],"references":[{"url":"http://www.eeye.com/html/research/advisories/AD20051110b.html","tags":["third-party-advisory","x_refsource_EEYE","x_transferred","Patch","Vendor Advisory"]},{"url":"https://exchange.xforce.ibmcloud.com/vulnerabilities/23025","tags":["vdb-entry","x_refsource_XF","x_transferred"]},{"url":"http://securitytracker.com/id?1015184","tags":["vdb-entry","x_refsource_SECTRACK","x_transferred"]},{"url":"http://marc.info/?l=bugtraq\u0026m=113166519206033\u0026w=2","tags":["third-party-advisory","x_refsource_EEYE","x_transferred"]},{"url":"http://securityreason.com/securityalert/170","tags":["third-party-advisory","x_refsource_SREASON","x_transferred"]},{"url":"http://www.securityfocus.com/bid/15382","tags":["vdb-entry","x_refsource_BID","x_transferred"]},{"url":"http://secunia.com/advisories/17514/","tags":["third-party-advisory","x_refsource_SECUNIA","x_transferred","Patch","Vendor Advisory"]},{"url":"http://service.real.com/help/faq/security/051110_player/EN/","tags":["x_refsource_CONFIRM","x_transferred","Patch"]},{"url":"http://secunia.com/advisories/17860","tags":["third-party-advisory","x_refsource_SECUNIA","x_transferred"]},{"url":"http://www.osvdb.org/18827","tags":["vdb-entry","x_refsource_OSVDB","x_transferred"]},{"url":"http://securitytracker.com/id?1015185","tags":["vdb-entry","x_refsource_SECTRACK","x_transferred"]},{"url":"https://nvd.nist.gov/vuln/detail/CVE-2005-2630"},{"url":"http://secunia.com/advisories/17514"},{"url":"http://service.real.com/help/faq/security/051110_player/EN"},{"url":"https://github.com/advisories/GHSA-7qfw-hvhq-23p7"}],"sources":{"cve":[{"id":"CVE-2005-2630","description":"Heap-based buffer overflow in DUNZIP32.DLL for RealPlayer 8, 10, and 10.5 and RealOne Player 1 and 2 allows remote attackers to execute arbitrary code via a crafted RealPlayer Skin (RJS) file, a different vulnerability than CVE-2004-1094.","status":"published","published":"2005-11-18T23:00:00Z","modified":"2024-08-07T22:30:01.79Z","updated_at":"2026-11-02T14:33:37.840038Z"}],"euvd":[{"id":"EUVD-2005-2631","description":"Heap-based buffer overflow in DUNZIP32.DLL for RealPlayer 8, 10, and 10.5 and RealOne Player 1 and 2 allows remote attackers to execute arbitrary code via a crafted RealPlayer Skin (RJS) file, a different vulnerability than CVE-2004-1094.","status":"published","published":"2005-11-18T23:00:00Z","modified":"2024-08-07T22:30:01Z","updated_at":"2026-11-03T01:15:30.050034Z"}],"ghsa":[{"id":"GHSA-7qfw-hvhq-23p7","title":"Heap-based buffer overflow in DUNZIP32.DLL for RealPlayer 8, 10, and 10.5 and RealOne Player 1...","description":"Heap-based buffer overflow in DUNZIP32.DLL for RealPlayer 8, 10, and 10.5 and RealOne Player 1 and 2 allows remote attackers to execute arbitrary code via a crafted RealPlayer Skin (RJS) file, a different vulnerability than CVE-2004-1094.","status":"published","published":"2022-05-01T02:10:13Z","modified":"2025-04-03T04:20:01Z","updated_at":"2026-11-02T15:00:43.562212Z"}],"nvd":[{"id":"CVE-2005-2630","description":"Heap-based buffer overflow in DUNZIP32.DLL for RealPlayer 8, 10, and 10.5 and RealOne Player 1 and 2 allows remote attackers to execute arbitrary code via a crafted RealPlayer Skin (RJS) file, a different vulnerability than CVE-2004-1094.","status":"published","published":"2005-11-18T23:03:00Z","modified":"2026-06-16T22:15:22.073Z","cvss":[{"version":"2.0","score":5.1,"vector":"AV:N/AC:H/Au:N/C:P/I:P/A:P","level":"medium","assessor":"primary"}],"updated_at":"2026-11-02T14:00:57.365803Z"}]}}
