{"id":"CVE-2008-6441","aliases":["EUVD-2008-6411","GHSA-p2xf-59pp-g3wc"],"status":"published","title":"Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games,...","description":"Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command.","severity":{"version":"2.0","score":9.3,"vector":"AV:N/AC:M/Au:N/C:C/I:C/A:C","level":"high","assessor":"primary","from":"nvd"},"epss":{"day":"2026-11-07","score":0.03503,"percentile":0.89247,"model":"v2026.06.15"},"facts":{"in_kev":false,"known_exploited":false,"public_exploit":false,"fix_available":false},"cwes":["CWE-134"],"published":"2009-03-09T14:00:00Z","modified":"2026-06-16T23:02:14Z","products":[{"vendor":"epicgames","product":"unreal_engine"}],"references":[{"url":"http://www.osvdb.org/48291","tags":["vdb-entry","x_refsource_OSVDB","x_transferred"]},{"url":"http://www.securityfocus.com/archive/1/496297/100/0/threaded","tags":["mailing-list","x_refsource_BUGTRAQ","x_transferred"]},{"url":"http://www.securityfocus.com/bid/31141","tags":["vdb-entry","x_refsource_BID","x_transferred","Exploit"]},{"url":"http://archives.neohapsis.com/archives/fulldisclosure/2008-09/0190.html","tags":["mailing-list","x_refsource_FULLDISC","x_transferred","Exploit"]},{"url":"http://www.osvdb.org/48290","tags":["vdb-entry","x_refsource_OSVDB","x_transferred"]},{"url":"http://secunia.com/advisories/31854","tags":["third-party-advisory","x_refsource_SECUNIA","x_transferred","Vendor Advisory"]},{"url":"http://aluigi.altervista.org/adv/unrealcfs-adv.txt","tags":["x_refsource_MISC","x_transferred","Exploit"]},{"url":"https://exchange.xforce.ibmcloud.com/vulnerabilities/45088","tags":["vdb-entry","x_refsource_XF","x_transferred"]},{"url":"https://exchange.xforce.ibmcloud.com/vulnerabilities/45089","tags":["vdb-entry","x_refsource_XF","x_transferred"]},{"url":"https://exchange.xforce.ibmcloud.com/vulnerabilities/45090","tags":["vdb-entry","x_refsource_XF","x_transferred"]},{"url":"https://nvd.nist.gov/vuln/detail/CVE-2008-6441"},{"url":"https://github.com/advisories/GHSA-p2xf-59pp-g3wc"}],"sources":{"cve":[{"id":"CVE-2008-6441","description":"Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command.","status":"published","published":"2009-03-09T14:00:00Z","modified":"2024-08-07T11:27:35.861Z","updated_at":"2026-11-02T14:34:45.877751Z"}],"euvd":[{"id":"EUVD-2008-6411","description":"Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command.","status":"published","published":"2009-03-09T14:00:00Z","modified":"2024-08-07T11:27:35Z","updated_at":"2026-11-03T01:38:36.321295Z"}],"ghsa":[{"id":"GHSA-p2xf-59pp-g3wc","title":"Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games,...","description":"Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command.","status":"published","published":"2022-05-14T02:38:51Z","modified":"2023-02-02T05:06:15Z","cwes":["CWE-134"],"updated_at":"2026-11-02T14:52:16.705925Z"}],"nvd":[{"id":"CVE-2008-6441","description":"Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command.","status":"published","published":"2009-03-09T14:30:00.17Z","modified":"2026-06-16T23:02:14.043Z","cvss":[{"version":"2.0","score":9.3,"vector":"AV:N/AC:M/Au:N/C:C/I:C/A:C","level":"high","assessor":"primary"}],"cwes":["CWE-134"],"updated_at":"2026-11-02T14:01:31.451035Z"}]}}
