{"id":"CVE-2008-7015","aliases":["EUVD-2008-6974","GHSA-4w88-q6w3-v8qg"],"status":"published","title":"Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other...","description":"Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure.","severity":{"version":"2.0","score":5,"vector":"AV:N/AC:L/Au:N/C:N/I:N/A:P","level":"medium","assessor":"primary","from":"nvd"},"epss":{"day":"2026-11-07","score":0.02765,"percentile":0.8638,"model":"v2026.06.15"},"facts":{"in_kev":false,"known_exploited":false,"public_exploit":true,"fix_available":false},"cwes":["CWE-119"],"published":"2009-08-19T10:00:00Z","modified":"2026-06-16T23:03:25Z","exploits":[{"source":"exploitdb","id":"EDB-32362","title":"Unreal Engine 3 - Failed Memory Allocation Remote Denial of Service","type":"dos","platform":"multiple","date":"2008-09-12","verified":true,"url":"https://www.exploit-db.com/exploits/32362"}],"products":[{"vendor":"epic_games","product":"unreal_tournament"},{"vendor":"frontlines","product":"fuel_of_war"}],"references":[{"url":"http://www.securityfocus.com/archive/1/496280/100/0/threaded","tags":["mailing-list","x_refsource_BUGTRAQ","x_transferred"]},{"url":"http://osvdb.org/48292","tags":["vdb-entry","x_refsource_OSVDB","x_transferred"]},{"url":"https://exchange.xforce.ibmcloud.com/vulnerabilities/45095","tags":["vdb-entry","x_refsource_XF","x_transferred"]},{"url":"http://www.securityfocus.com/bid/31140","tags":["vdb-entry","x_refsource_BID","x_transferred","Exploit"]},{"url":"http://archives.neohapsis.com/archives/fulldisclosure/2008-09/0189.html","tags":["mailing-list","x_refsource_FULLDISC","x_transferred"]},{"url":"https://nvd.nist.gov/vuln/detail/CVE-2008-7015"},{"url":"https://github.com/advisories/GHSA-4w88-q6w3-v8qg"}],"sources":{"cve":[{"id":"CVE-2008-7015","description":"Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure.","status":"published","published":"2009-08-19T10:00:00Z","modified":"2024-08-07T11:49:02.665Z","updated_at":"2026-11-02T14:34:48.103804Z"}],"euvd":[{"id":"EUVD-2008-6974","description":"Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure.","status":"published","published":"2009-08-19T10:00:00Z","modified":"2024-08-07T11:49:02Z","updated_at":"2026-11-03T01:38:33.536876Z"}],"ghsa":[{"id":"GHSA-4w88-q6w3-v8qg","title":"Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other...","description":"Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure.","status":"published","published":"2022-05-14T02:38:01Z","modified":"2023-02-02T05:06:31Z","cwes":["CWE-119"],"updated_at":"2026-11-02T14:52:19.1406Z"}],"nvd":[{"id":"CVE-2008-7015","description":"Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure.","status":"published","published":"2009-08-19T10:30:00.657Z","modified":"2026-06-16T23:03:25.71Z","cvss":[{"version":"2.0","score":5,"vector":"AV:N/AC:L/Au:N/C:N/I:N/A:P","level":"medium","assessor":"primary"}],"cwes":["CWE-119"],"updated_at":"2026-11-02T14:01:32.081314Z"}]}}
