{"id":"CVE-2010-4391","aliases":["EUVD-2010-4360","GHSA-vm4w-vmpf-hfpq"],"status":"published","title":"Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0...","description":"Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allows remote attackers to execute arbitrary code via a crafted value in an unspecified header field in an RMX file.","severity":{"version":"2.0","score":9.3,"vector":"AV:N/AC:M/Au:N/C:C/I:C/A:C","level":"high","assessor":"primary","from":"nvd"},"epss":{"day":"2026-11-09","score":0.06447,"percentile":0.93772,"model":"v2026.06.15"},"facts":{"in_kev":false,"known_exploited":false,"public_exploit":false,"fix_available":false},"cwes":["CWE-119"],"published":"2010-12-14T15:00:00Z","modified":"2026-06-16T23:24:41Z","products":[{"vendor":"realnetworks","product":"realplayer"},{"vendor":"realnetworks","product":"realplayer_sp"}],"references":[{"url":"http://www.securitytracker.com/id?1024861","tags":["vdb-entry","x_refsource_SECTRACK","x_transferred"]},{"url":"http://service.real.com/realplayer/security/12102010_player/en/","tags":["x_refsource_CONFIRM","x_transferred","Vendor Advisory"]},{"url":"http://www.zerodayinitiative.com/advisories/ZDI-10-281","tags":["x_refsource_MISC","x_transferred"]},{"url":"http://osvdb.org/69851","tags":["vdb-entry","x_refsource_OSVDB","x_transferred"]},{"url":"https://nvd.nist.gov/vuln/detail/CVE-2010-4391"},{"url":"http://service.real.com/realplayer/security/12102010_player/en"},{"url":"https://github.com/advisories/GHSA-vm4w-vmpf-hfpq"}],"sources":{"cve":[{"id":"CVE-2010-4391","description":"Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allows remote attackers to execute arbitrary code via a crafted value in an unspecified header field in an RMX file.","status":"published","published":"2010-12-14T15:00:00Z","modified":"2024-08-07T03:43:14.547Z","updated_at":"2026-11-02T14:33:28.115387Z"}],"euvd":[{"id":"EUVD-2010-4360","description":"Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allows remote attackers to execute arbitrary code via a crafted value in an unspecified header field in an RMX file.","status":"published","published":"2010-12-14T15:00:00Z","modified":"2024-08-07T03:43:14Z","updated_at":"2026-11-03T01:39:30.501544Z"}],"ghsa":[{"id":"GHSA-vm4w-vmpf-hfpq","title":"Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0...","description":"Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allows remote attackers to execute arbitrary code via a crafted value in an unspecified header field in an RMX file.","status":"published","published":"2022-05-17T05:44:29Z","modified":"2025-04-11T03:42:56Z","cwes":["CWE-119"],"updated_at":"2026-11-02T15:01:07.282751Z"}],"nvd":[{"id":"CVE-2010-4391","description":"Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allows remote attackers to execute arbitrary code via a crafted value in an unspecified header field in an RMX file.","status":"published","published":"2010-12-14T16:00:04.99Z","modified":"2026-06-16T23:24:41.893Z","cvss":[{"version":"2.0","score":9.3,"vector":"AV:N/AC:M/Au:N/C:C/I:C/A:C","level":"high","assessor":"primary"}],"cwes":["CWE-119"],"updated_at":"2026-11-02T14:02:00.37682Z"}]}}
