{"id":"CVE-2014-4334","aliases":["EUVD-2014-4261","GHSA-6c68-v535-4rww"],"status":"published","title":"Stack-based buffer overflow in Ubisoft Rayman Legends before 1.3.140380 allows remote attackers...","description":"Stack-based buffer overflow in Ubisoft Rayman Legends before 1.3.140380 allows remote attackers to execute arbitrary code via a long string in the \"second connection\" to TCP port 1001.","severity":{"version":"2.0","score":7.5,"vector":"AV:N/AC:L/Au:N/C:P/I:P/A:P","level":"high","assessor":"primary","from":"nvd"},"epss":{"day":"2026-11-09","score":0.15191,"percentile":0.96774,"model":"v2026.06.15"},"facts":{"in_kev":false,"known_exploited":false,"public_exploit":true,"fix_available":false},"cwes":["CWE-119"],"published":"2014-06-19T14:00:00Z","modified":"2026-06-17T00:09:49Z","exploits":[{"source":"exploitdb","id":"EDB-33804","title":"Ubisoft Rayman Legends 1.2.103716 - Remote Stack Buffer Overflow (PoC)","type":"dos","platform":"windows","date":"2014-06-18","url":"https://www.exploit-db.com/exploits/33804"}],"products":[{"vendor":"ubi","product":"rayman_legends"}],"references":[{"url":"http://www.zeroscience.mk/en/vulnerabilities/ZSL-2014-5187.php","tags":["x_refsource_MISC","x_transferred","Exploit"]},{"url":"http://www.securityfocus.com/bid/68080","tags":["vdb-entry","x_refsource_BID","x_transferred","Exploit"]},{"url":"http://www.exploit-db.com/exploits/33804","tags":["exploit","x_refsource_EXPLOIT-DB","x_transferred","Exploit"]},{"url":"http://packetstormsecurity.com/files/127133/Ubisoft-Rayman-Legends-1.2.103716-Buffer-Overflow.html","tags":["x_refsource_MISC","x_transferred","Exploit"]},{"url":"https://nvd.nist.gov/vuln/detail/CVE-2014-4334"},{"url":"https://github.com/advisories/GHSA-6c68-v535-4rww"}],"sources":{"cve":[{"id":"CVE-2014-4334","description":"Stack-based buffer overflow in Ubisoft Rayman Legends before 1.3.140380 allows remote attackers to execute arbitrary code via a long string in the \"second connection\" to TCP port 1001.","status":"published","published":"2014-06-19T14:00:00Z","modified":"2024-09-16T19:05:11.881Z","updated_at":"2026-11-02T14:33:45.604635Z"}],"euvd":[{"id":"EUVD-2014-4261","description":"Stack-based buffer overflow in Ubisoft Rayman Legends before 1.3.140380 allows remote attackers to execute arbitrary code via a long string in the \"second connection\" to TCP port 1001.","status":"published","published":"2014-06-19T14:00:00Z","modified":"2024-09-16T19:05:11Z","updated_at":"2026-11-03T00:55:26.31684Z"}],"ghsa":[{"id":"GHSA-6c68-v535-4rww","title":"Stack-based buffer overflow in Ubisoft Rayman Legends before 1.3.140380 allows remote attackers...","description":"Stack-based buffer overflow in Ubisoft Rayman Legends before 1.3.140380 allows remote attackers to execute arbitrary code via a long string in the \"second connection\" to TCP port 1001.","status":"published","published":"2022-05-17T04:41:49Z","modified":"2023-01-28T05:02:19Z","cwes":["CWE-119"],"updated_at":"2026-11-02T14:43:45.385Z"}],"nvd":[{"id":"CVE-2014-4334","description":"Stack-based buffer overflow in Ubisoft Rayman Legends before 1.3.140380 allows remote attackers to execute arbitrary code via a long string in the \"second connection\" to TCP port 1001.","status":"published","published":"2014-06-19T14:55:08.537Z","modified":"2026-06-17T00:09:49.27Z","cvss":[{"version":"2.0","score":7.5,"vector":"AV:N/AC:L/Au:N/C:P/I:P/A:P","level":"high","assessor":"primary"}],"cwes":["CWE-119"],"updated_at":"2026-11-02T14:02:54.464139Z"}]}}
