{"id":"CVE-2020-17003","aliases":["EUVD-2020-8960","GHSA-2qp9-54h2-9wwv"],"status":"published","title":"Base3D Remote Code Execution Vulnerability","description":"\u003cp\u003eA remote code execution vulnerability exists when the Base3D rendering engine improperly handles memory.\u003c/p\u003e\n\u003cp\u003eAn attacker who successfully exploited the vulnerability would gain execution on a victim system.\u003c/p\u003e\n\u003cp\u003eThe security update addresses the vulnerability by correcting how the Base3D rendering engine handles memory.\u003c/p\u003e","severity":{"version":"3.1","score":7.8,"vector":"CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H/E:P/RL:O/RC:C","level":"high","assessor":"cna","from":"cve"},"epss":{"day":"2026-11-09","score":0.04198,"percentile":0.9102,"model":"v2026.06.15"},"facts":{"in_kev":false,"known_exploited":false,"public_exploit":false,"fix_available":false},"cwes":["CWE-119"],"published":"2020-10-16T22:18:11Z","modified":"2026-06-17T02:58:27Z","products":[{"vendor":"microsoft","product":"3d viewer"},{"vendor":"microsoft","product":"3d_viewer"}],"references":[{"url":"https://portal.msrc.microsoft.com/en-US/security-guidance/advisory/CVE-2020-17003","tags":["x_refsource_MISC","x_transferred","Patch","Vendor Advisory"]},{"url":"https://nvd.nist.gov/vuln/detail/CVE-2020-17003"},{"url":"https://github.com/advisories/GHSA-2qp9-54h2-9wwv"}],"sources":{"cve":[{"id":"CVE-2020-17003","title":"Base3D Remote Code Execution Vulnerability","description":"\u003cp\u003eA remote code execution vulnerability exists when the Base3D rendering engine improperly handles memory.\u003c/p\u003e\n\u003cp\u003eAn attacker who successfully exploited the vulnerability would gain execution on a victim system.\u003c/p\u003e\n\u003cp\u003eThe security update addresses the vulnerability by correcting how the Base3D rendering engine handles memory.\u003c/p\u003e","status":"published","published":"2020-10-16T22:18:11Z","modified":"2026-05-29T20:51:25.949Z","cvss":[{"version":"3.1","score":7.8,"vector":"CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H/E:P/RL:O/RC:C","level":"high","assessor":"cna"}],"cwes":["CWE-119"],"updated_at":"2026-11-02T14:35:54.80237Z"}],"euvd":[{"id":"EUVD-2020-8960","description":"\u003cp\u003eA remote code execution vulnerability exists when the Base3D rendering engine improperly handles memory.\u003c/p\u003e\n\u003cp\u003eAn attacker who successfully exploited the vulnerability would gain execution on a victim system.\u003c/p\u003e\n\u003cp\u003eThe security update addresses the vulnerability by correcting how the Base3D rendering engine handles memory.\u003c/p\u003e","status":"published","published":"2020-10-16T22:18:11Z","modified":"2026-05-29T20:51:25Z","cvss":[{"version":"3.1","score":7.8,"vector":"CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H/E:P/RL:O/RC:C","level":"high"}],"updated_at":"2026-11-02T18:20:59.967985Z"}],"ghsa":[{"id":"GHSA-2qp9-54h2-9wwv","title":"A remote code execution vulnerability exists when the Base3D rendering engine improperly handles...","description":"A remote code execution vulnerability exists when the Base3D rendering engine improperly handles memory.An attacker who successfully exploited the vulnerability would gain execution on a victim system.The security update addresses the vulnerability by correcting how the Base3D rendering engine handles memory., aka 'Base3D Remote Code Execution Vulnerability'. This CVE ID is unique from CVE-2020-16918.","status":"published","published":"2022-05-24T17:31:02Z","modified":"2026-05-29T21:31:15Z","cvss":[{"version":"3.1","score":7.8,"vector":"CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H","level":"high"}],"cwes":["CWE-119"],"updated_at":"2026-11-02T15:08:24.172092Z"}],"nvd":[{"id":"CVE-2020-17003","description":"\u003cp\u003eA remote code execution vulnerability exists when the Base3D rendering engine improperly handles memory.\u003c/p\u003e\n\u003cp\u003eAn attacker who successfully exploited the vulnerability would gain execution on a victim system.\u003c/p\u003e\n\u003cp\u003eThe security update addresses the vulnerability by correcting how the Base3D rendering engine handles memory.\u003c/p\u003e","status":"published","published":"2020-10-16T23:15:17.353Z","modified":"2026-06-17T02:58:27.28Z","cvss":[{"version":"3.1","score":7.8,"vector":"CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H","level":"high","assessor":"secondary"},{"version":"3.1","score":7.8,"vector":"CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H","level":"high","assessor":"secondary"},{"version":"2.0","score":9.3,"vector":"AV:N/AC:M/Au:N/C:C/I:C/A:C","level":"high","assessor":"primary"}],"cwes":["CWE-119"],"updated_at":"2026-11-02T14:06:19.351389Z"}]}}
