{"id":"CVE-2020-6018","aliases":["EUVD-2020-27172","GHSA-42qq-mh3v-978m"],"status":"published","title":"Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted...","description":"Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.","severity":{"version":"3.1","score":9.8,"vector":"CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H","level":"critical","assessor":"primary","from":"nvd"},"epss":{"day":"2026-11-10","score":0.03234,"percentile":0.88378,"model":"v2026.06.15"},"facts":{"in_kev":false,"known_exploited":false,"public_exploit":false,"fix_available":false},"cwes":["CWE-120","CWE-787"],"published":"2020-12-02T01:01:38Z","modified":"2026-10-20T14:14:33Z","products":[{"vendor":"valvesoftware","product":"game_networking_sockets"}],"references":[{"url":"https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3","tags":["x_refsource_MISC","x_transferred","Patch","Third Party Advisory","fix"]},{"url":"https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/","tags":["x_refsource_MISC","x_transferred","Exploit","Third Party Advisory","evidence"]},{"url":"https://nvd.nist.gov/vuln/detail/CVE-2020-6018"},{"url":"https://github.com/advisories/GHSA-42qq-mh3v-978m"}],"sources":{"cve":[{"id":"CVE-2020-6018","description":"Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.","status":"published","published":"2020-12-02T01:01:38Z","modified":"2024-08-04T08:47:40.942Z","cwes":["CWE-120"],"updated_at":"2026-11-02T14:35:52.592504Z"}],"euvd":[{"id":"EUVD-2020-27172","description":"Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.","status":"published","published":"2020-12-02T01:01:38Z","modified":"2024-08-04T08:47:40Z","updated_at":"2026-11-03T03:08:04.689205Z"}],"ghsa":[{"id":"GHSA-42qq-mh3v-978m","title":"Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted...","description":"Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.","status":"published","published":"2022-05-24T17:35:20Z","modified":"2023-01-29T05:04:50Z","cvss":[{"version":"3.1","score":9.8,"vector":"CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H","level":"critical"}],"cwes":["CWE-787"],"updated_at":"2026-11-02T14:45:38.830072Z"}],"nvd":[{"id":"CVE-2020-6018","description":"Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.","status":"published","published":"2020-12-02T01:15:12.967Z","modified":"2026-06-17T03:22:35.95Z","cvss":[{"version":"3.1","score":9.8,"vector":"CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H","level":"critical","assessor":"primary"},{"version":"2.0","score":7.5,"vector":"AV:N/AC:L/Au:N/C:P/I:P/A:P","level":"high","assessor":"primary"}],"cwes":["CWE-120","CWE-787"],"updated_at":"2026-11-02T14:06:25.394006Z"}],"osv":[{"id":"CVE-2020-6018","description":"Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.","status":"published","published":"2020-12-02T01:15:12.967Z","modified":"2026-10-20T14:14:33.666230432Z","cvss":[{"version":"3.1","score":9.8,"vector":"CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H","level":"critical"}],"updated_at":"2026-11-02T15:44:16.936975Z"}]}}
