{"id":"CVE-2026-21732","aliases":["A-468248021","ASB-A-468248021","EUVD-2026-13834","GHSA-2mc2-45rp-r4w4"],"status":"published","title":"GPU DDK - libusc OOB write at ConvertSwitchToArrayLookupBP during WebGPU shader compilation","description":"A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device.\n\n\n\nAn edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.","severity":{"version":"3.1","score":9.6,"vector":"CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:C/C:H/I:H/A:H","level":"critical","assessor":"adp","from":"cve"},"epss":{"day":"2026-11-12","score":0.00306,"percentile":0.23678,"model":"v2026.06.15"},"facts":{"in_kev":false,"known_exploited":false,"public_exploit":false,"fix_available":true},"cwes":["CWE-787","CWE-823"],"published":"2026-03-20T22:48:42Z","modified":"2026-11-05T16:32:28Z","fixes":[{"ecosystem":"Android","package":":unknown:","fixed_in":["SoCVersion:2026-09-05"],"sources":["osv"]}],"affected":[{"source":"osv","ecosystem":"Android","package":":unknown:","ranges":[{"type":"ECOSYSTEM","events":[{"introduced":"SoCVersion:0"},{"fixed":"SoCVersion:2026-09-05"}]}],"versions":["SoCVersion"]}],"products":[{"vendor":"imagination technologies","product":"graphics ddk"},{"vendor":"imaginationtech","product":"ddk"}],"references":[{"url":"https://www.imaginationtech.com/gpu-driver-vulnerabilities/","tags":["Vendor Advisory"]},{"url":"https://nvd.nist.gov/vuln/detail/CVE-2026-21732"},{"url":"https://www.imaginationtech.com/gpu-driver-vulnerabilities"},{"url":"https://github.com/advisories/GHSA-2mc2-45rp-r4w4"},{"url":"https://source.android.com/security/bulletin/2026-09-01","tags":["advisory"]}],"sources":{"cve":[{"id":"CVE-2026-21732","title":"GPU DDK - libusc OOB write at ConvertSwitchToArrayLookupBP during WebGPU shader compilation","description":"A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device.\n\n\n\nAn edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.","status":"published","published":"2026-03-20T22:48:42.695Z","modified":"2026-03-23T15:03:50.302Z","cvss":[{"version":"3.1","score":9.6,"vector":"CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:C/C:H/I:H/A:H","level":"critical","assessor":"adp"}],"cwes":["CWE-823"],"updated_at":"2026-11-02T13:41:53.237769Z"}],"euvd":[{"id":"EUVD-2026-13834","description":"A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device.\n\n\n\nAn edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.","status":"published","published":"2026-03-20T22:48:42Z","modified":"2026-03-23T15:03:50Z","cvss":[{"version":"3.1","score":9.6,"vector":"CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:C/C:H/I:H/A:H","level":"critical"}],"updated_at":"2026-11-02T19:25:31.168902Z"}],"ghsa":[{"id":"GHSA-2mc2-45rp-r4w4","title":"A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can...","description":"A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device.\n\n\n\nAn edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.","status":"published","published":"2026-03-21T00:31:42Z","modified":"2026-04-21T18:31:50Z","cvss":[{"version":"3.1","score":9.6,"vector":"CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:C/C:H/I:H/A:H","level":"critical"}],"cwes":["CWE-787","CWE-823"],"updated_at":"2026-11-02T15:07:33.597532Z"}],"nvd":[{"id":"CVE-2026-21732","description":"A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device.\n\n\n\nAn edge case using a very large value in switch statements in GPU shader code can cause a segmentation fault in the GPU shader compiler due to an out-of-bounds write access.","status":"published","published":"2026-03-20T23:16:42.48Z","modified":"2026-06-17T10:18:59.25Z","cvss":[{"version":"3.1","score":9.6,"vector":"CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:C/C:H/I:H/A:H","level":"critical","assessor":"secondary"}],"cwes":["CWE-823","CWE-787"],"updated_at":"2026-11-02T14:12:10.126802Z"}],"osv":[{"id":"ASB-A-468248021","status":"published","published":"2026-09-01T00:00:00Z","modified":"2026-11-10T17:02:23.040266809Z","updated_at":"2026-11-09T17:05:18.698671Z"}]}}
