CVE-2007-4442
Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004,...
Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.
Exploit likelihood
What each source reports
NVD Score used
5.0
Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.
- Record
CVE-2007-4442- CVSS 2.0
- 5.0 Medium
AV:N/AC:L/Au:N/C:N/I:N/A:P - Updated
- 2026-11-02
CVE List No score
Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.
- Record
CVE-2007-4442- Updated
- 2026-11-02
EUVDEUVD-2007-4425 No score
Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.
- Record
EUVD-2007-4425- Updated
- 2026-11-03
GitHub AdvisoriesGHSA-xm3c-242r-5vmf No score
Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004,...
Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.
- Record
GHSA-xm3c-242r-5vmf- Updated
- 2026-11-02
Affected products
Public exploits
Links only. Every CVE stores no exploit code.
| Source | Link | Date |
|---|---|---|
| Exploit-DB | Epic Games Unreal Engine Logging Function - Remote Denial of Service | 2007-08-20 |
History
| Recorded | Changed | Sources |
|---|---|---|
| aliases | EUVD | |
| aliases, exploits, facts, references, title | Exploit-DB, GitHub Advisories | |
| first indexed | CVE List, NVD |
Dates are when Every CVE recorded each change. Upstream dates may differ.
In short
CVE-2007-4442 is a medium vulnerability (CVSS 5.0) in Epic Games Unreal Engine, published August 21, 2007. Public exploit code exists. EPSS puts the chance of exploitation in the next 30 days at 3.84%, the 90th percentile. No source names a fixed version.
References
exchange.xforce.ibmcloud.com/vulnerabilities/36102
securityfocus.com/archive/1/477026/100/0/threaded
secunia.com/advisories/26506
securityreason.com/securityalert/3039
securityfocus.com/bid/25374
aluigi.org/poc/unrwebdos.zip
aluigi.org/adv/unrwebdos-adv.txt
nvd.nist.gov/vuln/detail/CVE-2007-4442
github.com/advisories/GHSA-xm3c-242r-5vmf