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CVE-2007-4442

Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004,...

5.0 MediumPublic exploit

Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.

Exploit likelihood

3.84%Down 3.0 points since Feb 4, 2022
90%50%10%1%

What each source reports

NVD Score used 5.0

Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.

Record
CVE-2007-4442
CVSS 2.0
5.0 MediumAV:N/AC:L/Au:N/C:N/I:N/A:P
Updated
2026-11-02
CVE List No score

Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.

Record
CVE-2007-4442
Updated
2026-11-02
EUVDEUVD-2007-4425 No score

Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.

Record
EUVD-2007-4425
Updated
2026-11-03
GitHub AdvisoriesGHSA-xm3c-242r-5vmf No score

Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004,...

Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.

Record
GHSA-xm3c-242r-5vmf
Updated
2026-11-02

Affected products

Public exploits

Links only. Every CVE stores no exploit code.

Public exploits
SourceLinkDate
Exploit-DBEpic Games Unreal Engine Logging Function - Remote Denial of Service2007-08-20

History

History
RecordedChangedSources
aliasesEUVD
aliases, exploits, facts, references, titleExploit-DB, GitHub Advisories
first indexedCVE List, NVD

Dates are when Every CVE recorded each change. Upstream dates may differ.

In short

CVE-2007-4442 is a medium vulnerability (CVSS 5.0) in Epic Games Unreal Engine, published August 21, 2007. Public exploit code exists. EPSS puts the chance of exploitation in the next 30 days at 3.84%, the 90th percentile. No source names a fixed version.

References

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