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CVE-2023-45814

Tokens cached in the AuthenticationService are susceptible to reuse in Bunkum

5.3 MediumFix available

Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. Users are advised to upgrade. There are no known workarounds for this vulnerability.

Attack profile

How easy it is to exploit

Attack vector
Network
Complexity
Low
Privileges needed
None
User interaction
None

What an attacker can affect

Confidentiality
Low
Integrity
None
Availability
None

Exploit likelihood

0.54%Up 0.5 points since Oct 19, 2023
90%50%10%1%

What each source reports

CVE List Score used 5.3

Tokens cached in the AuthenticationService are susceptible to reuse in Bunkum

Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. Users are advised to upgrade. There are no known workarounds for this vulnerability.

Record
CVE-2023-45814
CVSS 3.1
5.3 MediumCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N
Weakness
CWE-772
Updated
2026-11-02
EUVDEUVD-2023-2767 5.3

Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. Users are advised to upgrade. There are no known workarounds for this vulnerability.

Record
EUVD-2023-2767
CVSS 3.1
5.3 MediumCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N
Updated
2026-11-03
GitHub AdvisoriesGHSA-jrf2-h5j6-3rrq 5.3

Bunkum tokens cached in the AuthenticationService are susceptible to a use-after-free

Impact

First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0.

Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached.

Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token.

Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. User interaction is required as authenticated requests must be performed.

Patches

The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. I'd recommend that you update. Unfortunately, there are no real workarounds for other versions in the 4.X.X range.

Record
GHSA-jrf2-h5j6-3rrq
CVSS 3.1
5.3 MediumCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N
Weakness
CWE-772
Updated
2026-11-02
NVD 5.3

Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. Users are advised to upgrade. There are no known workarounds for this vulnerability.

Record
CVE-2023-45814
CVSS 3.1
5.3 MediumCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N
Weakness
CWE-772
Updated
2026-11-02
OSV 5.3

Tokens cached in the AuthenticationService are susceptible to reuse in Bunkum

Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. Users are advised to upgrade. There are no known workarounds for this vulnerability.

Record
CVE-2023-45814
CVSS 3.1
5.3 MediumCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N
Weakness
CWE-772
Updated
2026-11-05
OSVGHSA-jrf2-h5j6-3rrq 5.3

Bunkum tokens cached in the AuthenticationService are susceptible to a use-after-free

Impact

First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0.

Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached.

Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token.

Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. User interaction is required as authenticated requests must be performed.

Patches

The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. I'd recommend that you update. Unfortunately, there are no real workarounds for other versions in the 4.X.X range.

Record
GHSA-jrf2-h5j6-3rrq
CVSS 3.1
5.3 MediumCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N
Weakness
CWE-772
Updated
2026-11-02

Affected products

Affected packages

Affected packages
PackageAffectedFixed
Bunkum
NuGet
4.0.0 up to 4.2.1
4.2.1
Bunkum
NuGet
4.0.0 up to 4.2.1, plus listed versions
4.0.14.1.04.2.0
4.2.1

History

History
RecordedChangedSources
factsOSV
aliases, publishedEUVD
first indexedCVE List, GitHub Advisories, NVD, OSV

Dates are when Every CVE recorded each change. Upstream dates may differ.

In short

CVE-2023-45814 is a medium vulnerability (CVSS 5.3) in Littlebigfresh Bunkum, published October 18, 2023. No source lists public exploit code. EPSS puts the chance of exploitation in the next 30 days at 0.54%, the 45th percentile. Fixed in Bunkum 4.2.1.

References

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