CVE-2023-45814
Tokens cached in the AuthenticationService are susceptible to reuse in Bunkum
Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. Users are advised to upgrade. There are no known workarounds for this vulnerability.
Attack profile
How easy it is to exploit
- Attack vector
- Network
- Complexity
- Low
- Privileges needed
- None
- User interaction
- None
What an attacker can affect
- Confidentiality
- Low
- Integrity
- None
- Availability
- None
Exploit likelihood
What each source reports
CVE List Score used
5.3
Tokens cached in the AuthenticationService are susceptible to reuse in Bunkum
Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. Users are advised to upgrade. There are no known workarounds for this vulnerability.
- Record
CVE-2023-45814- CVSS 3.1
- 5.3 Medium
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N - Weakness
- CWE-772
- Updated
- 2026-11-02
EUVDEUVD-2023-2767
5.3
Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. Users are advised to upgrade. There are no known workarounds for this vulnerability.
- Record
EUVD-2023-2767- CVSS 3.1
- 5.3 Medium
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N - Updated
- 2026-11-03
GitHub AdvisoriesGHSA-jrf2-h5j6-3rrq
5.3
Bunkum tokens cached in the AuthenticationService are susceptible to a use-after-free
Impact
First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0.
Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached.
Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token.
Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. User interaction is required as authenticated requests must be performed.
Patches
The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. I'd recommend that you update. Unfortunately, there are no real workarounds for other versions in the 4.X.X range.
- Record
GHSA-jrf2-h5j6-3rrq- CVSS 3.1
- 5.3 Medium
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N - Weakness
- CWE-772
- Updated
- 2026-11-02
NVD
5.3
Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. Users are advised to upgrade. There are no known workarounds for this vulnerability.
- Record
CVE-2023-45814- CVSS 3.1
- 5.3 Medium
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N - Weakness
- CWE-772
- Updated
- 2026-11-02
OSV
5.3
Tokens cached in the AuthenticationService are susceptible to reuse in Bunkum
Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. Users are advised to upgrade. There are no known workarounds for this vulnerability.
- Record
CVE-2023-45814- CVSS 3.1
- 5.3 Medium
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N - Weakness
- CWE-772
- Updated
- 2026-11-05
OSVGHSA-jrf2-h5j6-3rrq
5.3
Bunkum tokens cached in the AuthenticationService are susceptible to a use-after-free
Impact
First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0.
Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached.
Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token.
Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. User interaction is required as authenticated requests must be performed.
Patches
The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. I'd recommend that you update. Unfortunately, there are no real workarounds for other versions in the 4.X.X range.
- Record
GHSA-jrf2-h5j6-3rrq- CVSS 3.1
- 5.3 Medium
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N - Weakness
- CWE-772
- Updated
- 2026-11-02
Affected products
Affected packages
History
| Recorded | Changed | Sources |
|---|---|---|
| facts | OSV | |
| aliases, published | EUVD | |
| first indexed | CVE List, GitHub Advisories, NVD, OSV |
Dates are when Every CVE recorded each change. Upstream dates may differ.
In short
CVE-2023-45814 is a medium vulnerability (CVSS 5.3) in Littlebigfresh Bunkum, published October 18, 2023. No source lists public exploit code. EPSS puts the chance of exploitation in the next 30 days at 0.54%, the 45th percentile. Fixed in Bunkum 4.2.1.
References
github.com/LittleBigRefresh/Bunkum/security/advisories/GHSA-jrf2-h5j6-3rrq
github.com/LittleBigRefresh/Bunkum/commit/6e109464ed9255f558182f001f475a378405ff76
nvd.nist.gov/vuln/detail/CVE-2023-45814
github.com/advisories/GHSA-jrf2-h5j6-3rrq
github.com/CVEProject/cvelistV5/tree/main/cves/2023/45xxx/CVE-2023-45814.json
github.com/LittleBigRefresh/Bunkum