Every CVE Search/ Get API key

CVE-2024-45200

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows...

6.3 MediumPublic exploit

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,

Attack profile

How easy it is to exploit

Attack vector
Adjacent network
Complexity
Low
Privileges needed
None
User interaction
None

What an attacker can affect

Confidentiality
Low
Integrity
Low
Availability
Low

Exploit likelihood

1.40%Up 1.4 points since Oct 1, 2024
90%50%10%1%

What each source reports

CVE List Score used 6.3

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,

Record
CVE-2024-45200
CVSS 3.1
6.3 MediumCVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
Weakness
CWE-94
Updated
2026-11-02
EUVDEUVD-2024-41370 6.3

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,

Record
EUVD-2024-41370
CVSS 3.1
6.3 MediumCVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
Updated
2026-11-03
GitHub AdvisoriesGHSA-7p9w-p89x-5ghq 6.3

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows...

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,

Record
GHSA-7p9w-p89x-5ghq
CVSS 3.1
6.3 MediumCVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
Weakness
CWE-94
Updated
2026-11-02
NVD 6.3

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,

Record
CVE-2024-45200
CVSS 3.1
6.3 MediumCVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
Weakness
CWE-94
Updated
2026-11-02

Affected products

Public exploits

Links only. Every CVE stores no exploit code.

Public exploits
SourceLinkDate
PoC in GitHubchadhyatt/kartlanpwn2024-09-13

History

History
RecordedChangedSources
aliasesEUVD
first indexedCVE List, GitHub Advisories, NVD, PoC in GitHub

Dates are when Every CVE recorded each change. Upstream dates may differ.

In short

CVE-2024-45200 is a medium vulnerability (CVSS 6.3) in Nintendo Mario Kart 8, published September 30, 2024. Public exploit code exists. EPSS puts the chance of exploitation in the next 30 days at 1.40%, the 72nd percentile. No source names a fixed version.

References

MoveEnter Open