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CVE-2026-107692

War Thunder Account Impersonation

4.8 MediumPublic exploit

The War Thunder game client transmits its authentication bearer token (auth_jwt) in the very first data packet after the TCP handshake, using only LZ4 compression rather than encryption. An attacker positioned on the network path can passively intercept and decompress this packet to reveal the plaintext JSON payload. This vulnerability allows for temporary authenticated impersonation, enabling an attacker to access game services and certain user data (such as email address and displayed phone number) as the affected user. While this allows for unauthorized access to gameplay, it does not facilitate full account takeover, as it cannot be used to modify account security settings, change passwords, bypass two-factor authentication for account management, or access financial information.

Attack profile

How easy it is to exploit

Attack vector
Network
Complexity
High
Privileges needed
None
User interaction
None

What an attacker can affect

Confidentiality
Low
Integrity
Low
Availability
None

Exploit likelihood

0.14%Unchanged since Oct 21, 2026
90%50%10%1%

What each source reports

CVE List Score used 4.8

War Thunder Account Impersonation

The War Thunder game client transmits its authentication bearer token (auth_jwt) in the very first data packet after the TCP handshake, using only LZ4 compression rather than encryption. An attacker positioned on the network path can passively intercept and decompress this packet to reveal the plaintext JSON payload. This vulnerability allows for temporary authenticated impersonation, enabling an attacker to access game services and certain user data (such as email address and displayed phone number) as the affected user. While this allows for unauthorized access to gameplay, it does not facilitate full account takeover, as it cannot be used to modify account security settings, change passwords, bypass two-factor authentication for account management, or access financial information.

Record
CVE-2026-107692
CVSS 3.1
4.8 MediumCVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:L/I:L/A:N
Weakness
CWE-319
Updated
2026-11-02
EUVDEUVD-2026-105305 4.8

The War Thunder game client transmits its authentication bearer token (auth_jwt) in the very first data packet after the TCP handshake, using only LZ4 compression rather than encryption. An attacker positioned on the network path can passively intercept and decompress this packet to reveal the plaintext JSON payload. This vulnerability allows for temporary authenticated impersonation, enabling an attacker to access game services and certain user data (such as email address and displayed phone number) as the affected user. While this allows for unauthorized access to gameplay, it does not facilitate full account takeover, as it cannot be used to modify account security settings, change passwords, bypass two-factor authentication for account management, or access financial information.

Record
EUVD-2026-105305
CVSS 3.1
4.8 MediumCVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:L/I:L/A:N
Updated
2026-11-02
GitHub AdvisoriesGHSA-88gv-c4c4-mc5g 4.8

The War Thunder game client transmits its authentication bearer token (auth_jwt) in the very...

The War Thunder game client transmits its authentication bearer token (auth_jwt) in the very first data packet after the TCP handshake, using only LZ4 compression rather than encryption. An attacker positioned on the network path can passively intercept and decompress this packet to reveal the plaintext JSON payload. This vulnerability allows for temporary authenticated impersonation, enabling an attacker to access game services and certain user data (such as email address and displayed phone number) as the affected user. While this allows for unauthorized access to gameplay, it does not facilitate full account takeover, as it cannot be used to modify account security settings, change passwords, bypass two-factor authentication for account management, or access financial information.

Record
GHSA-88gv-c4c4-mc5g
CVSS 3.1
4.8 MediumCVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:L/I:L/A:N
Weakness
CWE-319
Updated
2026-11-02
NVD 4.8

The War Thunder game client transmits its authentication bearer token (auth_jwt) in the very first data packet after the TCP handshake, using only LZ4 compression rather than encryption. An attacker positioned on the network path can passively intercept and decompress this packet to reveal the plaintext JSON payload. This vulnerability allows for temporary authenticated impersonation, enabling an attacker to access game services and certain user data (such as email address and displayed phone number) as the affected user. While this allows for unauthorized access to gameplay, it does not facilitate full account takeover, as it cannot be used to modify account security settings, change passwords, bypass two-factor authentication for account management, or access financial information.

Record
CVE-2026-107692
CVSS 3.1
4.8 MediumCVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:L/I:L/A:N
Weakness
CWE-319
Updated
2026-11-02

Affected products

Public exploits

Links only. Every CVE stores no exploit code.

Public exploits
SourceLinkDate
PoC in GitHubthewhatdohe/CVE-2026-1076922026-10-12

History

History
RecordedChangedSources
first indexedCVE List, EUVD, GitHub Advisories, NVD, PoC in GitHub

Dates are when Every CVE recorded each change. Upstream dates may differ.

In short

CVE-2026-107692 is a medium vulnerability (CVSS 4.8) in Gaijin Entertainment War Thunder, published October 20, 2026. Public exploit code exists. EPSS puts the chance of exploitation in the next 30 days at 0.14%, the 3rd percentile. No source names a fixed version.

References

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