CVE-2026-107692
War Thunder Account Impersonation
The War Thunder game client transmits its authentication bearer token (auth_jwt) in the very first data packet after the TCP handshake, using only LZ4 compression rather than encryption. An attacker positioned on the network path can passively intercept and decompress this packet to reveal the plaintext JSON payload. This vulnerability allows for temporary authenticated impersonation, enabling an attacker to access game services and certain user data (such as email address and displayed phone number) as the affected user. While this allows for unauthorized access to gameplay, it does not facilitate full account takeover, as it cannot be used to modify account security settings, change passwords, bypass two-factor authentication for account management, or access financial information.
Attack profile
How easy it is to exploit
- Attack vector
- Network
- Complexity
- High
- Privileges needed
- None
- User interaction
- None
What an attacker can affect
- Confidentiality
- Low
- Integrity
- Low
- Availability
- None
Exploit likelihood
What each source reports
CVE List Score used
4.8
War Thunder Account Impersonation
The War Thunder game client transmits its authentication bearer token (auth_jwt) in the very first data packet after the TCP handshake, using only LZ4 compression rather than encryption. An attacker positioned on the network path can passively intercept and decompress this packet to reveal the plaintext JSON payload. This vulnerability allows for temporary authenticated impersonation, enabling an attacker to access game services and certain user data (such as email address and displayed phone number) as the affected user. While this allows for unauthorized access to gameplay, it does not facilitate full account takeover, as it cannot be used to modify account security settings, change passwords, bypass two-factor authentication for account management, or access financial information.
- Record
CVE-2026-107692- CVSS 3.1
- 4.8 Medium
CVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:L/I:L/A:N - Weakness
- CWE-319
- Updated
- 2026-11-02
EUVDEUVD-2026-105305
4.8
The War Thunder game client transmits its authentication bearer token (auth_jwt) in the very first data packet after the TCP handshake, using only LZ4 compression rather than encryption. An attacker positioned on the network path can passively intercept and decompress this packet to reveal the plaintext JSON payload. This vulnerability allows for temporary authenticated impersonation, enabling an attacker to access game services and certain user data (such as email address and displayed phone number) as the affected user. While this allows for unauthorized access to gameplay, it does not facilitate full account takeover, as it cannot be used to modify account security settings, change passwords, bypass two-factor authentication for account management, or access financial information.
- Record
EUVD-2026-105305- CVSS 3.1
- 4.8 Medium
CVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:L/I:L/A:N - Updated
- 2026-11-02
GitHub AdvisoriesGHSA-88gv-c4c4-mc5g
4.8
The War Thunder game client transmits its authentication bearer token (auth_jwt) in the very...
The War Thunder game client transmits its authentication bearer token (auth_jwt) in the very first data packet after the TCP handshake, using only LZ4 compression rather than encryption. An attacker positioned on the network path can passively intercept and decompress this packet to reveal the plaintext JSON payload. This vulnerability allows for temporary authenticated impersonation, enabling an attacker to access game services and certain user data (such as email address and displayed phone number) as the affected user. While this allows for unauthorized access to gameplay, it does not facilitate full account takeover, as it cannot be used to modify account security settings, change passwords, bypass two-factor authentication for account management, or access financial information.
- Record
GHSA-88gv-c4c4-mc5g- CVSS 3.1
- 4.8 Medium
CVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:L/I:L/A:N - Weakness
- CWE-319
- Updated
- 2026-11-02
NVD
4.8
The War Thunder game client transmits its authentication bearer token (auth_jwt) in the very first data packet after the TCP handshake, using only LZ4 compression rather than encryption. An attacker positioned on the network path can passively intercept and decompress this packet to reveal the plaintext JSON payload. This vulnerability allows for temporary authenticated impersonation, enabling an attacker to access game services and certain user data (such as email address and displayed phone number) as the affected user. While this allows for unauthorized access to gameplay, it does not facilitate full account takeover, as it cannot be used to modify account security settings, change passwords, bypass two-factor authentication for account management, or access financial information.
- Record
CVE-2026-107692- CVSS 3.1
- 4.8 Medium
CVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:L/I:L/A:N - Weakness
- CWE-319
- Updated
- 2026-11-02
Affected products
Public exploits
Links only. Every CVE stores no exploit code.
| Source | Link | Date |
|---|---|---|
| PoC in GitHub | thewhatdohe/CVE-2026-107692 | 2026-10-12 |
History
| Recorded | Changed | Sources |
|---|---|---|
| first indexed | CVE List, EUVD, GitHub Advisories, NVD, PoC in GitHub |
Dates are when Every CVE recorded each change. Upstream dates may differ.
In short
CVE-2026-107692 is a medium vulnerability (CVSS 4.8) in Gaijin Entertainment War Thunder, published October 20, 2026. Public exploit code exists. EPSS puts the chance of exploitation in the next 30 days at 0.14%, the 3rd percentile. No source names a fixed version.