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CVE-2026-107839

ageLANServer: Unbounded JSON Array Allocation in AoE3 Cloud `getFileURL` Endpoint Leads to Remote Denial of Service

7.5 HighFix available

ageLANServer provides a cross-platform web server and launcher for offline multiplayer in several Age of Empires and Age of Mythology games. Prior to version 1.15.2, the AoE3 POST /game/cloud/getFileURL handler in the bundled game server has no request body size limit or cap on the attacker-controlled JSON names array and allocates response storage directly from the unbounded array length. A remote unauthenticated client can use the default self-registration flow and send an oversized request that causes excessive memory allocation, crashes or hangs the server process, disconnects active players, and keeps the service unavailable until it is restarted. This issue is fixed in version 1.15.2.

Attack profile

How easy it is to exploit

Attack vector
Network
Complexity
Low
Privileges needed
None
User interaction
None

What an attacker can affect

Confidentiality
None
Integrity
None
Availability
High

Exploit likelihood

0.41%Up 0.1 points since Oct 10, 2026
90%50%10%1%

What each source reports

CVE List Score used 7.5

ageLANServer: Unbounded JSON Array Allocation in AoE3 Cloud `getFileURL` Endpoint Leads to Remote Denial of Service

ageLANServer provides a cross-platform web server and launcher for offline multiplayer in several Age of Empires and Age of Mythology games. Prior to version 1.15.2, the AoE3 POST /game/cloud/getFileURL handler in the bundled game server has no request body size limit or cap on the attacker-controlled JSON names array and allocates response storage directly from the unbounded array length. A remote unauthenticated client can use the default self-registration flow and send an oversized request that causes excessive memory allocation, crashes or hangs the server process, disconnects active players, and keeps the service unavailable until it is restarted. This issue is fixed in version 1.15.2.

Record
CVE-2026-107839
CVSS 3.1
7.5 HighCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Weakness
CWE-400
Updated
2026-11-02
EUVDEUVD-2026-95934 7.5

ageLANServer provides a cross-platform web server and launcher for offline multiplayer in several Age of Empires and Age of Mythology games. Prior to version 1.15.2, the AoE3 POST /game/cloud/getFileURL handler in the bundled game server has no request body size limit or cap on the attacker-controlled JSON names array and allocates response storage directly from the unbounded array length. A remote unauthenticated client can use the default self-registration flow and send an oversized request that causes excessive memory allocation, crashes or hangs the server process, disconnects active players, and keeps the service unavailable until it is restarted. This issue is fixed in version 1.15.2.

Record
EUVD-2026-95934
CVSS 3.1
7.5 HighCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Updated
2026-11-02
GitHub AdvisoriesGHSA-4jfq-pmq9-257h 7.5

ageLANServer: Unbounded JSON Array Allocation in AoE3 Cloud `getFileURL` Endpoint Leads to Remote Denial of Service

Summary

The AoE3 POST /game/cloud/getFileURL handler in luskaner/ageLANServer's bundled game server decodes an attacker-controlled names JSON array and immediately allocates response storage sized directly from the array's length (make(i.A, len(req.Names.Data))), with no request body size limit and no cap on the number of array elements anywhere in the request path. Because the default configuration ships with Authentication = 'disabled', any network client can obtain a session through unauthenticated platform login and then send a single crafted request that forces the server to allocate memory proportional to attacker-chosen input. Dynamic testing against an unmodified build confirmed both large memory-amplification growth from a single request and a full server process kill via the kernel OOM killer when a memory-constrained instance received a few concurrent oversized requests. This is a high-severity, pre-authentication (self-registration only) remote denial-of-service vulnerability (CVSS 3.1 Base Score 7.5, CWE-400).

Details

server/internal/routes/game/cloud/getFileURL.go defines the request struct and handler for the AoE3 cloud "get file URL" endpoint:

type getFileURLRequest struct {
	Names i.Json[[]string] `json:"names"`
}

func GetFileURL(w http.ResponseWriter, r *http.Request) {
	var req getFileURLRequest
	err := i.Bind(r, &req)
	...
	descriptions := make(i.A, len(req.Names.Data))
	for j, name := range req.Names.Data {
	...

Names is typed as i.Json[[]string], a wrapper whose UnmarshalText is invoked by encoding/json whenever the incoming JSON value for names is itself a string, so the attacker supplies a JSON-string-encoded array (e.g. {"names":"[\"x\",\"x\",...]"}). The request body is decoded in server/internal/http.go's Bind() via json.NewDecoder(r.Body).Decode(data), with no http.MaxBytesReader, no LimitReader, and no MaxHeaderBytes configured on the http.Server in server/internal/cmd/root.go. There is also no branch-neutral cap on len(req.Names.Data) — the same unbounded length is also used at getFileURL.go:27 (slices.Repeat(i.A{nil}, len(req.Names.Data)) when the cloud file cache is empty) in addition to the make(i.A, len(req.Names.Data)) sink at line 30.

Because len() on the attacker-supplied slice is used directly as an allocation size with no upper bound, an attacker can force the server to allocate memory (and CPU cycles decoding/iterating) proportional to the size of a single HTTP request body, which is itself unbounded.

Reaching this code path requires only a valid session, not real game ownership or credentials:

  • The endpoint is registered for the AoE3 title at server/internal/routes/router/game.go:267.
  • server/internal/routes/router/sessionMiddleware.go:23-36 only checks that sessionID resolves to an existing session — it performs no additional authorization.
  • The default configuration server/resources/config/config.toml sets Authentication = 'disabled'. Combined with server/internal/routes/game/login/platformlogin.go, which issues a session for any client-supplied accountType/platformUserID without verifying it against a real platform, an attacker can obtain a valid sessionID with a single unauthenticated platformlogin request and no prior credentials.

Data flow (source → sink):

  1. server/resources/unix/start_age3.sh:4 (or start_age3.bat) starts the release server with -e age3, the default supported way to run the AoE3 server.
  2. server/internal/routes/router/game.go:267 registers POST /game/cloud/getFileURL.
  3. server/internal/routes/router/sessionMiddleware.go:23-36 accepts any request bearing a valid sessionID.
  4. server/internal/http.go decodes the JSON body into getFileURLRequest with no size limiting.
  5. server/internal/routes/game/cloud/getFileURL.go:13-19 binds the attacker-controlled names array into req.Names.
  6. server/internal/routes/game/cloud/getFileURL.go:27…
Record
GHSA-4jfq-pmq9-257h
CVSS 3.1
7.5 HighCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Weakness
CWE-400
Updated
2026-11-02
NVD 7.5

ageLANServer provides a cross-platform web server and launcher for offline multiplayer in several Age of Empires and Age of Mythology games. Prior to version 1.15.2, the AoE3 POST /game/cloud/getFileURL handler in the bundled game server has no request body size limit or cap on the attacker-controlled JSON names array and allocates response storage directly from the unbounded array length. A remote unauthenticated client can use the default self-registration flow and send an oversized request that causes excessive memory allocation, crashes or hangs the server process, disconnects active players, and keeps the service unavailable until it is restarted. This issue is fixed in version 1.15.2.

Record
CVE-2026-107839
CVSS 3.1
7.5 HighCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Weakness
CWE-400
Updated
2026-11-02
OSV 7.5

ageLANServer: Unbounded JSON Array Allocation in AoE3 Cloud `getFileURL` Endpoint Leads to Remote Denial of Service

ageLANServer provides a cross-platform web server and launcher for offline multiplayer in several Age of Empires and Age of Mythology games. Prior to version 1.15.2, the AoE3 POST /game/cloud/getFileURL handler in the bundled game server has no request body size limit or cap on the attacker-controlled JSON names array and allocates response storage directly from the unbounded array length. A remote unauthenticated client can use the default self-registration flow and send an oversized request that causes excessive memory allocation, crashes or hangs the server process, disconnects active players, and keeps the service unavailable until it is restarted. This issue is fixed in version 1.15.2.

Record
CVE-2026-107839
CVSS 3.1
7.5 HighCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Weakness
CWE-400
Updated
2026-11-03
OSVGHSA-4jfq-pmq9-257h 7.5

ageLANServer: Unbounded JSON Array Allocation in AoE3 Cloud `getFileURL` Endpoint Leads to Remote Denial of Service

Summary

The AoE3 POST /game/cloud/getFileURL handler in luskaner/ageLANServer's bundled game server decodes an attacker-controlled names JSON array and immediately allocates response storage sized directly from the array's length (make(i.A, len(req.Names.Data))), with no request body size limit and no cap on the number of array elements anywhere in the request path. Because the default configuration ships with Authentication = 'disabled', any network client can obtain a session through unauthenticated platform login and then send a single crafted request that forces the server to allocate memory proportional to attacker-chosen input. Dynamic testing against an unmodified build confirmed both large memory-amplification growth from a single request and a full server process kill via the kernel OOM killer when a memory-constrained instance received a few concurrent oversized requests. This is a high-severity, pre-authentication (self-registration only) remote denial-of-service vulnerability (CVSS 3.1 Base Score 7.5, CWE-400).

Details

server/internal/routes/game/cloud/getFileURL.go defines the request struct and handler for the AoE3 cloud "get file URL" endpoint:

type getFileURLRequest struct {
	Names i.Json[[]string] `json:"names"`
}

func GetFileURL(w http.ResponseWriter, r *http.Request) {
	var req getFileURLRequest
	err := i.Bind(r, &req)
	...
	descriptions := make(i.A, len(req.Names.Data))
	for j, name := range req.Names.Data {
	...

Names is typed as i.Json[[]string], a wrapper whose UnmarshalText is invoked by encoding/json whenever the incoming JSON value for names is itself a string, so the attacker supplies a JSON-string-encoded array (e.g. {"names":"[\"x\",\"x\",...]"}). The request body is decoded in server/internal/http.go's Bind() via json.NewDecoder(r.Body).Decode(data), with no http.MaxBytesReader, no LimitReader, and no MaxHeaderBytes configured on the http.Server in server/internal/cmd/root.go. There is also no branch-neutral cap on len(req.Names.Data) — the same unbounded length is also used at getFileURL.go:27 (slices.Repeat(i.A{nil}, len(req.Names.Data)) when the cloud file cache is empty) in addition to the make(i.A, len(req.Names.Data)) sink at line 30.

Because len() on the attacker-supplied slice is used directly as an allocation size with no upper bound, an attacker can force the server to allocate memory (and CPU cycles decoding/iterating) proportional to the size of a single HTTP request body, which is itself unbounded.

Reaching this code path requires only a valid session, not real game ownership or credentials:

  • The endpoint is registered for the AoE3 title at server/internal/routes/router/game.go:267.
  • server/internal/routes/router/sessionMiddleware.go:23-36 only checks that sessionID resolves to an existing session — it performs no additional authorization.
  • The default configuration server/resources/config/config.toml sets Authentication = 'disabled'. Combined with server/internal/routes/game/login/platformlogin.go, which issues a session for any client-supplied accountType/platformUserID without verifying it against a real platform, an attacker can obtain a valid sessionID with a single unauthenticated platformlogin request and no prior credentials.

Data flow (source → sink):

  1. server/resources/unix/start_age3.sh:4 (or start_age3.bat) starts the release server with -e age3, the default supported way to run the AoE3 server.
  2. server/internal/routes/router/game.go:267 registers POST /game/cloud/getFileURL.
  3. server/internal/routes/router/sessionMiddleware.go:23-36 accepts any request bearing a valid sessionID.
  4. server/internal/http.go decodes the JSON body into getFileURLRequest with no size limiting.
  5. server/internal/routes/game/cloud/getFileURL.go:13-19 binds the attacker-controlled names array into req.Names.
  6. server/internal/routes/game/cloud/getFileURL.go:27…
Record
GHSA-4jfq-pmq9-257h
CVSS 3.1
7.5 HighCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Weakness
CWE-400
Updated
2026-11-02
OSVGO-2026-6716 No score

ageLANServer: Unbounded JSON Array Allocation in AoE3 Cloud `getFileURL` Endpoint Leads to Remote Denial of Service in github.com/luskaner/ageLANServer/server

ageLANServer: Unbounded JSON Array Allocation in AoE3 Cloud getFileURL Endpoint Leads to Remote Denial of Service in github.com/luskaner/ageLANServer/server

Record
GO-2026-6716
Updated
2026-11-02

Affected products

Affected packages

Affected packages
PackageAffectedFixed
github.com/luskaner/ageLANServer/server
Go
before 1.8.2-0.20260809203301-1dd40166a593
1.8.2-0.20260809203301-1dd40166a593

History

History
RecordedChangedSources
first indexedCVE List, EUVD, GitHub Advisories, NVD, OSV

Dates are when Every CVE recorded each change. Upstream dates may differ.

In short

CVE-2026-107839 is a high vulnerability (CVSS 7.5) in Luskaner Agelanserver, published October 9, 2026. No source lists public exploit code. EPSS puts the chance of exploitation in the next 30 days at 0.41%, the 36th percentile. Fixed in github.com/luskaner/ageLANServer/server 1.8.2-0.20260809203301-1dd40166a593.

References

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Left out here: the rest of 2 source descriptions. The JSON record has them.

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