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CVE-2026-110734

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image...

2.5 LowFix availableDisputed

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Attack profile

How easy it is to exploit

Attack vector
Local
Complexity
High
Privileges needed
None
User interaction
Required

What an attacker can affect

Confidentiality
None
Integrity
Low
Availability
None

Exploit likelihood

0.16%Unchanged since Oct 15, 2026
90%50%10%1%

What each source reports

CVE List Score used 2.5

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
CVE-2026-110734
CVSS 3.1
2.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Weakness
CWE-787
Updated
2026-11-02
EUVDEUVD-2026-101301 2.5

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
EUVD-2026-101301
CVSS 3.1
2.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Updated
2026-11-02
GitHub AdvisoriesGHSA-mcg2-p5jm-qfx6 2.5

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image...

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
GHSA-mcg2-p5jm-qfx6
CVSS 3.1
2.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Weakness
CWE-787
Updated
2026-11-02
NVD 2.5

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
CVE-2026-110734
CVSS 3.1
2.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Weakness
CWE-787
Updated
2026-11-02
OSV 2.5

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
CVE-2026-110734
CVSS 3.1
2.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Weakness
CWE-787
Updated
2026-11-02
OSVDEBIAN-CVE-2026-110734 2.5

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
DEBIAN-CVE-2026-110734
CVSS 3.1
2.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Updated
2026-11-02
OSVUBUNTU-CVE-2026-110734 2.5

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
UBUNTU-CVE-2026-110734
CVSS 3.1
2.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Updated
2026-11-02

Affected products

Affected packages

Affected packages
PackageAffectedFixed
godot
Debian:12
All versions, plus listed versions
3.2.3-stable-13.5.1-stable-13.5.1-stable-23.5.2-stable-13.5.2-stable-2
Show 8 moreShow less
3.6+ds-13.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-24.6.3+ds-3
None known
godot
Debian:13
All versions, plus listed versions
3.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-24.6.3+ds-3
None known
godot
Debian:14
before 4.6.3+ds-3, plus listed versions
3.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-2
4.6.3+ds-3
godot3
Debian:14
All versions, plus listed versions
3.6+ds-33.6.1+ds-13.6.2+ds-1
None known
godot
Ubuntu:Pro:20.04:LTS
All versions, plus listed versions
3.0.6-2build13.0.6-2build23.2-stable-23.2-stable-2ubuntu0.1~esm1
None known
godot
Ubuntu:Pro:22.04:LTS
All versions, plus listed versions
3.2.3-stable-13.2.3-stable-1build13.2.3-stable-1build23.2.3-stable-1ubuntu0.1~esm1
None known
godot
Ubuntu:Pro:24.04:LTS
All versions, plus listed versions
3.5.2-stable-23.5.2-stable-2build13.5.2-stable-2build33.5.2-stable-2build43.5.2-stable-2ubuntu0.24.04.1~esm1
None known
godot
Ubuntu:26.10
All versions, plus listed versions
4.6.3+ds-14.6.3+ds-2
None known

History

History
RecordedChangedSources
first indexedCVE List, EUVD, GitHub Advisories, NVD, OSV

Dates are when Every CVE recorded each change. Upstream dates may differ.

In short

CVE-2026-110734 is a low vulnerability (CVSS 2.5) in Godotengine Godot Engine, published October 14, 2026. Its validity is disputed. EPSS puts the chance of exploitation in the next 30 days at 0.16%, the 4th percentile. Fixed in godot 4.6.3+ds-3.

References

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