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CVE-2026-18629

GPU DDK - libusc.so NPD due to integer overflow at ConvertSwitchToArrayLookup during WebGPU shader compilation

7.5 HighFix available

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can lead memory allocation failure. If the allocation failure is not properly handled, the compiler may dereference a NULL pointer at a controlled offset, resulting in a crash of the compiler process. On certain platforms, when the compiler process has system privileges this could lead to crashes or enable further exploits on the device.

The weakness results from performing arithmetic operations on values derived from the shader program without properly preventing integer overflow. The overflow can cause incorrect memory size calculations, leading to memory allocation failures and subsequent invalid program behaviour. Integer overflow can produce unexpected values that affect memory allocation and other security-relevant operations.

Attack profile

How easy it is to exploit

Attack vector
Network
Complexity
Low
Privileges needed
None
User interaction
None

What an attacker can affect

Confidentiality
None
Integrity
None
Availability
High

Exploit likelihood

0.26%Up 0.1 points since Oct 30, 2026
90%50%10%1%

What each source reports

CVE List Score used 7.5

GPU DDK - libusc.so NPD due to integer overflow at ConvertSwitchToArrayLookup during WebGPU shader compilation

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can lead memory allocation failure. If the allocation failure is not properly handled, the compiler may dereference a NULL pointer at a controlled offset, resulting in a crash of the compiler process. On certain platforms, when the compiler process has system privileges this could lead to crashes or enable further exploits on the device.

The weakness results from performing arithmetic operations on values derived from the shader program without properly preventing integer overflow. The overflow can cause incorrect memory size calculations, leading to memory allocation failures and subsequent invalid program behaviour. Integer overflow can produce unexpected values that affect memory allocation and other security-relevant operations.

Record
CVE-2026-18629
CVSS 3.1
7.5 HighCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Weakness
CWE-190
Updated
2026-11-05
EUVDEUVD-2026-113487 7.5

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can lead memory allocation failure. If the allocation failure is not properly handled, the compiler may dereference a NULL pointer at a controlled offset, resulting in a crash of the compiler process. On certain platforms, when the compiler process has system privileges this could lead to crashes or enable further exploits on the device.

The weakness results from performing arithmetic operations on values derived from the shader program without properly preventing integer overflow. The overflow can cause incorrect memory size calculations, leading to memory allocation failures and subsequent invalid program behaviour. Integer overflow can produce unexpected values that affect memory allocation and other security-relevant operations.

Record
EUVD-2026-113487
CVSS 3.1
7.5 HighCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Updated
2026-11-05
GitHub AdvisoriesGHSA-29cf-2525-q9j7 7.5

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can...

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can lead memory allocation failure. If the allocation failure is not properly handled, the compiler may dereference a NULL pointer at a controlled offset, resulting in a crash of the compiler process. On certain platforms, when the compiler process has system privileges this could lead to crashes or enable further exploits on the device.

The weakness results from performing arithmetic operations on values derived from the shader program without properly preventing integer overflow. The overflow can cause incorrect memory size calculations, leading to memory allocation failures and subsequent invalid program behaviour. Integer overflow can produce unexpected values that affect memory allocation and other security-relevant operations.

Record
GHSA-29cf-2525-q9j7
CVSS 3.1
7.5 HighCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Weakness
CWE-190
Updated
2026-11-06
NVD 7.5

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can lead memory allocation failure. If the allocation failure is not properly handled, the compiler may dereference a NULL pointer at a controlled offset, resulting in a crash of the compiler process. On certain platforms, when the compiler process has system privileges this could lead to crashes or enable further exploits on the device.

The weakness results from performing arithmetic operations on values derived from the shader program without properly preventing integer overflow. The overflow can cause incorrect memory size calculations, leading to memory allocation failures and subsequent invalid program behaviour. Integer overflow can produce unexpected values that affect memory allocation and other security-relevant operations.

Record
CVE-2026-18629
CVSS 3.1
7.5 HighCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Weakness
CWE-190
Updated
2026-11-05

Affected products

Affected packages

Affected packages
PackageAffectedFixed
:unknown:
Android
SoCVersion:0 up to SoCVersion:2026-11-05, plus listed versions
SoCVersion
SoCVersion:2026-11-05

History

History
RecordedChangedSources
severityCVE List
factsOSV
first indexedCVE List, EUVD, GitHub Advisories, NVD, OSV

Dates are when Every CVE recorded each change. Upstream dates may differ.

In short

CVE-2026-18629 is a high vulnerability (CVSS 7.5) in Imagination Technologies Graphics Ddk, published October 30, 2026. No source lists public exploit code. EPSS puts the chance of exploitation in the next 30 days at 0.26%, the 18th percentile. Fixed in :unknown: SoCVersion:2026-11-05.

References

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