CVE-2026-25546
Godot MCP is vulnerable to Command Injection via unsanitized projectPath
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Attack profile
How easy it is to exploit
- Attack vector
- Local
- Complexity
- Low
- Privileges needed
- None
- User interaction
- Required
What an attacker can affect
- Confidentiality
- High
- Integrity
- High
- Availability
- High
Exploit likelihood
What each source reports
CVE List Score used
7.8
Godot MCP is vulnerable to Command Injection via unsanitized projectPath
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
- Record
CVE-2026-25546- CVSS 3.1
- 7.8 High
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H - Weakness
- CWE-78
- Updated
- 2026-11-02
EUVDEUVD-2026-5327
7.8
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
- Record
EUVD-2026-5327- CVSS 3.1
- 7.8 High
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H - Updated
- 2026-11-02
GitHub AdvisoriesGHSA-8jx2-rhfh-q928
7.8
godot-mcp has Command Injection via unsanitized projectPath
Impact
A Command Injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process.
This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others.
Patches
Fixed in version 0.1.1 by switching from exec() to execFile(), which does not invoke a shell.
Workarounds
None. Users should upgrade immediately.
Resources
- Record
GHSA-8jx2-rhfh-q928- CVSS 3.1
- 7.8 High
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H - Weakness
- CWE-78
- Updated
- 2026-11-02
NVD
7.8
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
- Record
CVE-2026-25546- CVSS 3.1
- 7.8 High
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H - Weakness
- CWE-78
- Updated
- 2026-11-02
OSV
7.8
Godot MCP is vulnerable to Command Injection via unsanitized projectPath
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
- Record
CVE-2026-25546- CVSS 3.1
- 7.8 High
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H - Weakness
- CWE-78
- Updated
- 2026-11-02
OSVGHSA-8jx2-rhfh-q928
7.8
godot-mcp has Command Injection via unsanitized projectPath
Impact
A Command Injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process.
This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others.
Patches
Fixed in version 0.1.1 by switching from exec() to execFile(), which does not invoke a shell.
Workarounds
None. Users should upgrade immediately.
Resources
- Record
GHSA-8jx2-rhfh-q928- CVSS 3.1
- 7.8 High
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H - Weakness
- CWE-78
- Updated
- 2026-11-02
Affected products
Affected packages
| Package | Affected | Fixed |
|---|---|---|
@coding-solo/godot-mcpnpm |
before 0.1.1 | 0.1.1 |
Public exploits
Links only. Every CVE stores no exploit code.
| Source | Link | Date |
|---|---|---|
| PoC in GitHub | mbanyamer/CVE-2026-25546-godot-mcp-0.1.1-OS-Command-Injection | 2026-02-04 |
History
| Recorded | Changed | Sources |
|---|---|---|
| first indexed | CVE List, EUVD, GitHub Advisories, NVD, OSV, PoC in GitHub |
Dates are when Every CVE recorded each change. Upstream dates may differ.
In short
CVE-2026-25546 is a high vulnerability (CVSS 7.8) in Coding-solo Godot-mcp, published February 4, 2026. Public exploit code exists. EPSS puts the chance of exploitation in the next 30 days at 0.95%, the 61st percentile. Fixed in @coding-solo/godot-mcp 0.1.1.
References
github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928
github.com/Coding-Solo/godot-mcp/issues/64
github.com/Coding-Solo/godot-mcp/pull/67
github.com/Coding-Solo/godot-mcp/commit/21c785d923cfdb471ea60323c13807d62dfecc5a
nvd.nist.gov/vuln/detail/CVE-2026-25546
github.com/advisories/GHSA-8jx2-rhfh-q928
github.com/CVEProject/cvelistV5/tree/main/cves/2026/25xxx/CVE-2026-25546.json
github.com/Coding-Solo/godot-mcp