Every CVE Search/ Get API key

CVE-2026-86203

PocketMine-MP before 5.39.2 Item Duplication via Despawn State

6.3 MediumFix available

PocketMine-MP versions before 5.39.2 fail to validate entity despawn state when processing attack packets from clients. Attackers can exploit a race condition by attacking a disconnecting player to trigger multiple death handlers, causing inventory items and experience to drop multiple times for duplication.

Attack profile

How easy it is to exploit

Attack vector
Network
Complexity
High
Privileges needed
None
User interaction
None

What an attacker can affect

Confidentiality
None
Integrity
Low
Availability
None

Exploit likelihood

0.35%Up 0.1 points since Sep 10, 2026
90%50%10%1%

What each source reports

CVE List Score used 6.3

PocketMine-MP before 5.39.2 Item Duplication via Despawn State

PocketMine-MP versions before 5.39.2 fail to validate entity despawn state when processing attack packets from clients. Attackers can exploit a race condition by attacking a disconnecting player to trigger multiple death handlers, causing inventory items and experience to drop multiple times for duplication.

Record
CVE-2026-86203
CVSS 4.0
6.3 MediumCVSS:4.0/AV:N/AC:H/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N
CVSS 3.1
3.7 LowCVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:N/I:L/A:N
Weakness
CWE-664
Updated
2026-11-02
EUVDEUVD-2026-74914 6.3

PocketMine-MP versions before 5.39.2 fail to validate entity despawn state when processing attack packets from clients. Attackers can exploit a race condition by attacking a disconnecting player to trigger multiple death handlers, causing inventory items and experience to drop multiple times for duplication.

Record
EUVD-2026-74914
CVSS 4.0
6.3 MediumCVSS:4.0/AV:N/AC:H/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N
Updated
2026-11-02
GitHub AdvisoriesGHSA-9pw9-9mpc-9mc3 6.3

PocketMine-MP versions before 5.39.2 fail to validate entity despawn state when processing attack...

PocketMine-MP versions before 5.39.2 fail to validate entity despawn state when processing attack packets from clients. Attackers can exploit a race condition by attacking a disconnecting player to trigger multiple death handlers, causing inventory items and experience to drop multiple times for duplication.

Record
GHSA-9pw9-9mpc-9mc3
CVSS 4.0
6.3 MediumCVSS:4.0/AV:N/AC:H/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
CVSS 3.1
3.7 LowCVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:N/I:L/A:N
Weakness
CWE-664
Updated
2026-11-02
GitHub AdvisoriesGHSA-f9jp-856v-8642 3.7

PocketMine-MP: Player entities can still die and drop items in flaggedForDespawn state

Summary

When an entity dies, the entity is flagged for despawn, but remains in the World's entity table, meaning it's still accessible by doing World->getEntity($entityId) and other methods. The same is true of a player when quitting the server.

When a network packet arrives from a client to attack an entity, the handler fetches the entity using World->getEntity($entityId) without any checks if the entity is already marked for despawning. Depending on the timing, the entity in question might already be in the flagged-for-despawn state when the action is processed. This means that the death handler for the entity might be run multiple times, causing loot and XP to be dropped multiple times, among other potential side effects.

Reproducing steps

To reproduce this vulnerability, two clients (Player A and Player B) are required.

Prerequisites: - Player A (Victim): Must have the valuable items to be duplicated in their inventory and 1 HP (to ensure instant death). - Player B (Attacker): Must be equipped with a weapon capable of dealing at least 1 damage.

Steps: 1. Player A and Player B stand next to each other. 2. Player A initiates the disconnect sequence (e.g., clicking "Disconnect" or "Exit to Menu"). 3. Immediately after Player A triggers the disconnect (within a split-second window), Player B must attack and kill Player A. 4. Player A's character dies server-side, and their inventory drops on the ground. 5. Player B collects the dropped items. 6. Player A logs back into the server. 7. Result: Player A still possesses the original items in their inventory, while Player B holds the dropped copies.

Patches

The issue was fixed in https://github.com/pmmp/PocketMine-MP/commit/c0719b76b18f2508143134e79bc9f1aa39109683 by adding checks for flagged-for-despawn entities in several affected locations.

While a cleaner fix would be to have World's various entity accessing methods exclude flagged-for-despawn entities, this was deemed too risky for 5.x as it would require significant internal changes.

Workarounds

Plugins can mitigate this issue on older versions by handling EntityDamageByEntityEvent, checking if the victim entity is flagged for despawn, and if so, cancelling the event.

Record
GHSA-f9jp-856v-8642
CVSS 3.1
3.7 LowCVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:N/I:L/A:N
Weakness
CWE-664
Updated
2026-11-02
NVD 6.3

PocketMine-MP versions before 5.39.2 fail to validate entity despawn state when processing attack packets from clients. Attackers can exploit a race condition by attacking a disconnecting player to trigger multiple death handlers, causing inventory items and experience to drop multiple times for duplication.

Record
CVE-2026-86203
CVSS 4.0
6.3 MediumCVSS:4.0/AV:N/AC:H/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
CVSS 3.1
3.7 LowCVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:N/I:L/A:N
Weakness
CWE-664
Updated
2026-11-02
OSV 6.3

PocketMine-MP before 5.39.2 Item Duplication via Despawn State

PocketMine-MP versions before 5.39.2 fail to validate entity despawn state when processing attack packets from clients. Attackers can exploit a race condition by attacking a disconnecting player to trigger multiple death handlers, causing inventory items and experience to drop multiple times for duplication.

Record
CVE-2026-86203
CVSS 4.0
6.3 MediumCVSS:4.0/AV:N/AC:H/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N
Weakness
CWE-664
Updated
2026-11-02
OSVGHSA-f9jp-856v-8642 3.7

PocketMine-MP: Player entities can still die and drop items in flaggedForDespawn state

Summary

When an entity dies, the entity is flagged for despawn, but remains in the World's entity table, meaning it's still accessible by doing World->getEntity($entityId) and other methods. The same is true of a player when quitting the server.

When a network packet arrives from a client to attack an entity, the handler fetches the entity using World->getEntity($entityId) without any checks if the entity is already marked for despawning. Depending on the timing, the entity in question might already be in the flagged-for-despawn state when the action is processed. This means that the death handler for the entity might be run multiple times, causing loot and XP to be dropped multiple times, among other potential side effects.

Reproducing steps

To reproduce this vulnerability, two clients (Player A and Player B) are required.

Prerequisites: - Player A (Victim): Must have the valuable items to be duplicated in their inventory and 1 HP (to ensure instant death). - Player B (Attacker): Must be equipped with a weapon capable of dealing at least 1 damage.

Steps: 1. Player A and Player B stand next to each other. 2. Player A initiates the disconnect sequence (e.g., clicking "Disconnect" or "Exit to Menu"). 3. Immediately after Player A triggers the disconnect (within a split-second window), Player B must attack and kill Player A. 4. Player A's character dies server-side, and their inventory drops on the ground. 5. Player B collects the dropped items. 6. Player A logs back into the server. 7. Result: Player A still possesses the original items in their inventory, while Player B holds the dropped copies.

Patches

The issue was fixed in https://github.com/pmmp/PocketMine-MP/commit/c0719b76b18f2508143134e79bc9f1aa39109683 by adding checks for flagged-for-despawn entities in several affected locations.

While a cleaner fix would be to have World's various entity accessing methods exclude flagged-for-despawn entities, this was deemed too risky for 5.x as it would require significant internal changes.

Workarounds

Plugins can mitigate this issue on older versions by handling EntityDamageByEntityEvent, checking if the victim entity is flagged for despawn, and if so, cancelling the event.

Record
GHSA-f9jp-856v-8642
CVSS 3.1
3.7 LowCVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:N/I:L/A:N
Weakness
CWE-664
Updated
2026-11-02

Affected products

Affected packages

Affected packages
PackageAffectedFixed
pocketmine/pocketmine-mp
Packagist
before 5.39.2
5.39.2
pocketmine/pocketmine-mp
Packagist
before 5.39.2, plus listed versions
3.0.03.0.13.0.103.0.113.0.12
Show 45 moreShow less
3.0.23.0.33.0.43.0.53.0.63.0.73.0.83.0.93.1.03.1.13.1.23.1.33.1.43.1.53.1.63.1.73.1.83.10.03.10.13.11.03.11.13.11.23.11.33.11.43.11.53.11.63.11.73.12.03.12.13.12.23.12.33.12.43.12.53.12.63.13.03.13.13.14.03.14.13.14.23.14.33.15.03.15.13.15.23.15.33.15.4
5.39.2

History

History
RecordedChangedSources
first indexedCVE List, EUVD, GitHub Advisories, NVD, OSV

Dates are when Every CVE recorded each change. Upstream dates may differ.

In short

CVE-2026-86203 is a medium vulnerability (CVSS 6.3) in Pmmp Pocketmine-mp, published April 6, 2026. No source lists public exploit code. EPSS puts the chance of exploitation in the next 30 days at 0.35%, the 28th percentile. Fixed in pocketmine/pocketmine-mp 5.39.2.

References

This page doesn't list everything

Left out here: 327 versions. The JSON record has them.

MoveEnter Open