CVE-2006-2236
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1...
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
Exploit likelihood
What each source reports
NVD Score used
7.6
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
- Record
CVE-2006-2236- CVSS 2.0
- 7.6 High
AV:N/AC:H/Au:N/C:C/I:C/A:C - Updated
- 2026-11-02
CVE List No score
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
- Record
CVE-2006-2236- Updated
- 2026-11-02
EUVDEUVD-2006-2237 No score
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
- Record
EUVD-2006-2237- Updated
- 2026-11-03
GitHub AdvisoriesGHSA-rx4g-vhm6-f7vc No score
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1...
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
- Record
GHSA-rx4g-vhm6-f7vc- Updated
- 2026-11-02
OSV No score
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
- Record
CVE-2006-2236- Updated
- 2026-11-02
OSVDEBIAN-CVE-2006-2236 No score
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
- Record
DEBIAN-CVE-2006-2236- Updated
- 2026-11-02
OSVopenSUSE-SU-2024:10863-1 No score
ioquake3-1.36+git.20210720-1.2 on GA media
These are all security issues fixed in the ioquake3-1.36+git.20210720-1.2 package on the GA media of openSUSE Tumbleweed.
- Record
openSUSE-SU-2024:10863-1- Updated
- 2026-11-02
Affected products
Affected packages
Public exploits
Links only. Every CVE stores no exploit code.
| Source | Link | Date |
|---|---|---|
| Exploit-DB | Quake 3 Engine 1.32b - 'R_RemapShader()' Remote Client Buffer Overflow | 2006-05-05 |
History
| Recorded | Changed | Sources |
|---|---|---|
| aliases | EUVD | |
| first indexed | CVE List, Exploit-DB, GitHub Advisories, NVD, OSV |
Dates are when Every CVE recorded each change. Upstream dates may differ.
In short
CVE-2006-2236 is a high vulnerability (CVSS 7.6) in Id Software Quake 3 Engine, published May 8, 2006. Public exploit code exists. EPSS puts the chance of exploitation in the next 30 days at 7.77%, the 94th percentile. Fixed in ioquake3 1.36+svn1788j-1.
References
securityfocus.com/archive/1/433349/100/0/threaded
secunia.com/advisories/19984
vupen.com/english/advisories/2006/1676
securityfocus.com/bid/17857
gentoo.org/security/en/glsa/glsa-200605-12.xml
secunia.com/advisories/20065