CVE-2007-5722
Stack-based buffer overflow in a certain ActiveX control in GLChat.ocx 2.5.1.32 in GlobalLink 2.7...
Stack-based buffer overflow in a certain ActiveX control in GLChat.ocx 2.5.1.32 in GlobalLink 2.7.0.8, as used in Ourgame GLWorld and possibly other products, allows remote attackers to execute arbitrary code via a long first argument to the ConnectAndEnterRoom method, possibly involving the GLCHAT.GLChatCtrl.1 control, as originally exploited in the wild in October 2007. NOTE: some of these details are obtained from third party information. NOTE: this was originally reported as a heap-based issue by some sources.
Exploit likelihood
What each source reports
NVD Score used
7.5
Stack-based buffer overflow in a certain ActiveX control in GLChat.ocx 2.5.1.32 in GlobalLink 2.7.0.8, as used in Ourgame GLWorld and possibly other products, allows remote attackers to execute arbitrary code via a long first argument to the ConnectAndEnterRoom method, possibly involving the GLCHAT.GLChatCtrl.1 control, as originally exploited in the wild in October 2007. NOTE: some of these details are obtained from third party information. NOTE: this was originally reported as a heap-based issue by some sources.
- Record
CVE-2007-5722- CVSS 2.0
- 7.5 High
AV:N/AC:L/Au:N/C:P/I:P/A:P - Weakness
- CWE-119
- Updated
- 2026-11-02
CVE List No score
Stack-based buffer overflow in a certain ActiveX control in GLChat.ocx 2.5.1.32 in GlobalLink 2.7.0.8, as used in Ourgame GLWorld and possibly other products, allows remote attackers to execute arbitrary code via a long first argument to the ConnectAndEnterRoom method, possibly involving the GLCHAT.GLChatCtrl.1 control, as originally exploited in the wild in October 2007. NOTE: some of these details are obtained from third party information. NOTE: this was originally reported as a heap-based issue by some sources.
- Record
CVE-2007-5722- Updated
- 2026-11-02
EUVDEUVD-2007-5693 No score
Stack-based buffer overflow in a certain ActiveX control in GLChat.ocx 2.5.1.32 in GlobalLink 2.7.0.8, as used in Ourgame GLWorld and possibly other products, allows remote attackers to execute arbitrary code via a long first argument to the ConnectAndEnterRoom method, possibly involving the GLCHAT.GLChatCtrl.1 control, as originally exploited in the wild in October 2007. NOTE: some of these details are obtained from third party information. NOTE: this was originally reported as a heap-based issue by some sources.
- Record
EUVD-2007-5693- Updated
- 2026-11-03
GitHub AdvisoriesGHSA-37gq-89mf-f5ph No score
Stack-based buffer overflow in a certain ActiveX control in GLChat.ocx 2.5.1.32 in GlobalLink 2.7...
Stack-based buffer overflow in a certain ActiveX control in GLChat.ocx 2.5.1.32 in GlobalLink 2.7.0.8, as used in Ourgame GLWorld and possibly other products, allows remote attackers to execute arbitrary code via a long first argument to the ConnectAndEnterRoom method, possibly involving the GLCHAT.GLChatCtrl.1 control, as originally exploited in the wild in October 2007. NOTE: some of these details are obtained from third party information. NOTE: this was originally reported as a heap-based issue by some sources.
- Record
GHSA-37gq-89mf-f5ph- Weakness
- CWE-119
- Updated
- 2026-11-02
Affected products
Public exploits
Links only. Every CVE stores no exploit code.
| Source | Link | Date |
|---|---|---|
| Exploit-DB | GlobalLink 2.7.0.8 - ConnectAndEnterRoom ActiveX Control Stack Buffer Overflow | 2007-10-29 |
History
| Recorded | Changed | Sources |
|---|---|---|
| aliases | EUVD | |
| aliases, exploits, facts, references, title | Exploit-DB, GitHub Advisories | |
| first indexed | CVE List, NVD |
Dates are when Every CVE recorded each change. Upstream dates may differ.
In short
CVE-2007-5722 is a high vulnerability (CVSS 7.5) in Ourgame.com Globallink, published October 30, 2007. Public exploit code exists. EPSS puts the chance of exploitation in the next 30 days at 11.7%, the 96th percentile. No source names a fixed version.