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CVE-2026-110735

Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader ...

2.5 LowFix availableDisputed

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Attack profile

How easy it is to exploit

Attack vector
Local
Complexity
High
Privileges needed
None
User interaction
Required

What an attacker can affect

Confidentiality
None
Integrity
Low
Availability
None

Exploit likelihood

0.15%Unchanged since Oct 15, 2026
90%50%10%1%

What each source reports

CVE List Score used 2.5

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
CVE-2026-110735
CVSS 3.1
2.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Weakness
CWE-195
Updated
2026-11-02
EUVDEUVD-2026-101305 2.5

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
EUVD-2026-101305
CVSS 3.1
2.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Updated
2026-11-02
GitHub AdvisoriesGHSA-qpjh-gxxf-v482 2.5

Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader ...

Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
GHSA-qpjh-gxxf-v482
CVSS 3.1
2.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Weakness
CWE-195
Updated
2026-11-02
NVD 2.5

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
CVE-2026-110735
CVSS 3.1
2.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Weakness
CWE-195
Updated
2026-11-02
OSV 2.5

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
CVE-2026-110735
CVSS 3.1
2.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Weakness
CWE-195
Updated
2026-11-02
OSVDEBIAN-CVE-2026-110735 2.5

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
DEBIAN-CVE-2026-110735
CVSS 3.1
2.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Updated
2026-11-02
OSVUBUNTU-CVE-2026-110735 2.5

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
UBUNTU-CVE-2026-110735
CVSS 3.1
2.5 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Updated
2026-11-02

Affected products

Affected packages

Affected packages
PackageAffectedFixed
godot
Debian:12
All versions, plus listed versions
3.2.3-stable-13.5.1-stable-13.5.1-stable-23.5.2-stable-13.5.2-stable-2
Show 8 moreShow less
3.6+ds-13.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-24.6.3+ds-3
None known
godot
Debian:13
All versions, plus listed versions
3.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-24.6.3+ds-3
None known
godot
Debian:14
before 4.6.3+ds-3, plus listed versions
3.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-2
4.6.3+ds-3
godot3
Debian:14
All versions, plus listed versions
3.6+ds-33.6.1+ds-13.6.2+ds-1
None known
godot
Ubuntu:Pro:20.04:LTS
All versions, plus listed versions
3.0.6-2build13.0.6-2build23.2-stable-23.2-stable-2ubuntu0.1~esm1
None known
godot
Ubuntu:Pro:22.04:LTS
All versions, plus listed versions
3.2.3-stable-13.2.3-stable-1build13.2.3-stable-1build23.2.3-stable-1ubuntu0.1~esm1
None known
godot
Ubuntu:Pro:24.04:LTS
All versions, plus listed versions
3.5.2-stable-23.5.2-stable-2build13.5.2-stable-2build33.5.2-stable-2build43.5.2-stable-2ubuntu0.24.04.1~esm1
None known
godot
Ubuntu:26.10
All versions, plus listed versions
4.6.3+ds-14.6.3+ds-2
None known

History

History
RecordedChangedSources
first indexedCVE List, EUVD, GitHub Advisories, NVD, OSV

Dates are when Every CVE recorded each change. Upstream dates may differ.

In short

CVE-2026-110735 is a low vulnerability (CVSS 2.5) in Godotengine Godot Engine, published October 14, 2026. Its validity is disputed. EPSS puts the chance of exploitation in the next 30 days at 0.15%, the 4th percentile. Fixed in godot 4.6.3+ds-3.

References

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