CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader ...
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Attack profile
How easy it is to exploit
- Attack vector
- Local
- Complexity
- High
- Privileges needed
- None
- User interaction
- Required
What an attacker can affect
- Confidentiality
- None
- Integrity
- Low
- Availability
- None
Exploit likelihood
What each source reports
CVE List Score used
2.5
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Record
CVE-2026-110735- CVSS 3.1
- 2.5 Low
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N - Weakness
- CWE-195
- Updated
- 2026-11-02
EUVDEUVD-2026-101305
2.5
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Record
EUVD-2026-101305- CVSS 3.1
- 2.5 Low
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N - Updated
- 2026-11-02
GitHub AdvisoriesGHSA-qpjh-gxxf-v482
2.5
Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader ...
Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Record
GHSA-qpjh-gxxf-v482- CVSS 3.1
- 2.5 Low
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N - Weakness
- CWE-195
- Updated
- 2026-11-02
NVD
2.5
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Record
CVE-2026-110735- CVSS 3.1
- 2.5 Low
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N - Weakness
- CWE-195
- Updated
- 2026-11-02
OSV
2.5
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Record
CVE-2026-110735- CVSS 3.1
- 2.5 Low
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N - Weakness
- CWE-195
- Updated
- 2026-11-02
OSVDEBIAN-CVE-2026-110735
2.5
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Record
DEBIAN-CVE-2026-110735- CVSS 3.1
- 2.5 Low
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N - Updated
- 2026-11-02
OSVUBUNTU-CVE-2026-110735
2.5
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Record
UBUNTU-CVE-2026-110735- CVSS 3.1
- 2.5 Low
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N - Updated
- 2026-11-02
Affected products
Affected packages
| Package | Affected | Fixed |
|---|---|---|
godotDebian:12 |
All versions, plus listed versions 3.2.3-stable-13.5.1-stable-13.5.1-stable-23.5.2-stable-13.5.2-stable-2 Show 8 moreShow less3.6+ds-13.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-24.6.3+ds-3 |
None known |
godotDebian:13 |
All versions, plus listed versions 3.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-24.6.3+ds-3 |
None known |
godotDebian:14 |
before 4.6.3+ds-3, plus listed versions 3.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-2 |
4.6.3+ds-3 |
godot3Debian:14 |
All versions, plus listed versions 3.6+ds-33.6.1+ds-13.6.2+ds-1 |
None known |
godotUbuntu:Pro:20.04:LTS |
All versions, plus listed versions 3.0.6-2build13.0.6-2build23.2-stable-23.2-stable-2ubuntu0.1~esm1 |
None known |
godotUbuntu:Pro:22.04:LTS |
All versions, plus listed versions 3.2.3-stable-13.2.3-stable-1build13.2.3-stable-1build23.2.3-stable-1ubuntu0.1~esm1 |
None known |
godotUbuntu:Pro:24.04:LTS |
All versions, plus listed versions 3.5.2-stable-23.5.2-stable-2build13.5.2-stable-2build33.5.2-stable-2build43.5.2-stable-2ubuntu0.24.04.1~esm1 |
None known |
godotUbuntu:26.10 |
All versions, plus listed versions 4.6.3+ds-14.6.3+ds-2 |
None known |
History
| Recorded | Changed | Sources |
|---|---|---|
| first indexed | CVE List, EUVD, GitHub Advisories, NVD, OSV |
Dates are when Every CVE recorded each change. Upstream dates may differ.
In short
CVE-2026-110735 is a low vulnerability (CVSS 2.5) in Godotengine Godot Engine, published October 14, 2026. Its validity is disputed. EPSS puts the chance of exploitation in the next 30 days at 0.15%, the 4th percentile. Fixed in godot 4.6.3+ds-3.
References
github.com/godotengine/godot/issues/123608
axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers
openwall.com/lists/oss-security/2026/10/15/3
nvd.nist.gov/vuln/detail/CVE-2026-110735
github.com/advisories/GHSA-qpjh-gxxf-v482
github.com/CVEProject/cvelistV5/tree/main/cves/2026/110xxx/CVE-2026-110735.json