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CVE-2026-110736

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core...

3.6 LowFix availableDisputed

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Attack profile

How easy it is to exploit

Attack vector
Local
Complexity
High
Privileges needed
None
User interaction
Required

What an attacker can affect

Confidentiality
Low
Integrity
None
Availability
Low

Exploit likelihood

0.21%Up 0.1 points since Oct 15, 2026
90%50%10%1%

What each source reports

CVE List Score used 3.6

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
CVE-2026-110736
CVSS 3.1
3.6 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L
Weakness
CWE-1285
Updated
2026-11-02
EUVDEUVD-2026-101289 3.6

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
EUVD-2026-101289
CVSS 3.1
3.6 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L
Updated
2026-11-02
GitHub AdvisoriesGHSA-qf43-7r7c-mf8f 3.6

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core...

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
GHSA-qf43-7r7c-mf8f
CVSS 3.1
3.6 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L
Weakness
CWE-1285
Updated
2026-11-02
NVD 3.6

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
CVE-2026-110736
CVSS 3.1
3.6 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L
Weakness
CWE-1285
Updated
2026-11-02
OSV 3.6

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
CVE-2026-110736
CVSS 3.1
3.6 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L
Weakness
CWE-1285
Updated
2026-11-02
OSVDEBIAN-CVE-2026-110736 3.6

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
DEBIAN-CVE-2026-110736
CVSS 3.1
3.6 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L
Updated
2026-11-02
OSVUBUNTU-CVE-2026-110736 3.6

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Record
UBUNTU-CVE-2026-110736
CVSS 3.1
3.6 LowCVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L
Updated
2026-11-02

Affected products

Affected packages

Affected packages
PackageAffectedFixed
godot
Debian:12
All versions, plus listed versions
3.2.3-stable-13.5.1-stable-13.5.1-stable-23.5.2-stable-13.5.2-stable-2
Show 8 moreShow less
3.6+ds-13.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-24.6.3+ds-3
None known
godot
Debian:13
All versions, plus listed versions
3.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-24.6.3+ds-3
None known
godot
Debian:14
before 4.6.3+ds-3, plus listed versions
3.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-2
4.6.3+ds-3
godot3
Debian:14
All versions, plus listed versions
3.6+ds-33.6.1+ds-13.6.2+ds-1
None known
godot
Ubuntu:Pro:20.04:LTS
All versions, plus listed versions
3.0.6-2build13.0.6-2build23.2-stable-23.2-stable-2ubuntu0.1~esm1
None known
godot
Ubuntu:Pro:22.04:LTS
All versions, plus listed versions
3.2.3-stable-13.2.3-stable-1build13.2.3-stable-1build23.2.3-stable-1ubuntu0.1~esm1
None known
godot
Ubuntu:Pro:24.04:LTS
All versions, plus listed versions
3.5.2-stable-23.5.2-stable-2build13.5.2-stable-2build33.5.2-stable-2build43.5.2-stable-2ubuntu0.24.04.1~esm1
None known
godot
Ubuntu:26.10
All versions, plus listed versions
4.6.3+ds-14.6.3+ds-2
None known

History

History
RecordedChangedSources
first indexedCVE List, EUVD, GitHub Advisories, NVD, OSV

Dates are when Every CVE recorded each change. Upstream dates may differ.

In short

CVE-2026-110736 is a low vulnerability (CVSS 3.6) in Godotengine Godot Engine, published October 14, 2026. Its validity is disputed. EPSS puts the chance of exploitation in the next 30 days at 0.21%, the 10th percentile. Fixed in godot 4.6.3+ds-3.

References

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