CVE-2026-110736
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core...
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Attack profile
How easy it is to exploit
- Attack vector
- Local
- Complexity
- High
- Privileges needed
- None
- User interaction
- Required
What an attacker can affect
- Confidentiality
- Low
- Integrity
- None
- Availability
- Low
Exploit likelihood
What each source reports
CVE List Score used
3.6
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Record
CVE-2026-110736- CVSS 3.1
- 3.6 Low
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L - Weakness
- CWE-1285
- Updated
- 2026-11-02
EUVDEUVD-2026-101289
3.6
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Record
EUVD-2026-101289- CVSS 3.1
- 3.6 Low
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L - Updated
- 2026-11-02
GitHub AdvisoriesGHSA-qf43-7r7c-mf8f
3.6
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core...
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Record
GHSA-qf43-7r7c-mf8f- CVSS 3.1
- 3.6 Low
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L - Weakness
- CWE-1285
- Updated
- 2026-11-02
NVD
3.6
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Record
CVE-2026-110736- CVSS 3.1
- 3.6 Low
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L - Weakness
- CWE-1285
- Updated
- 2026-11-02
OSV
3.6
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Record
CVE-2026-110736- CVSS 3.1
- 3.6 Low
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L - Weakness
- CWE-1285
- Updated
- 2026-11-02
OSVDEBIAN-CVE-2026-110736
3.6
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Record
DEBIAN-CVE-2026-110736- CVSS 3.1
- 3.6 Low
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L - Updated
- 2026-11-02
OSVUBUNTU-CVE-2026-110736
3.6
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- Record
UBUNTU-CVE-2026-110736- CVSS 3.1
- 3.6 Low
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L - Updated
- 2026-11-02
Affected products
Affected packages
| Package | Affected | Fixed |
|---|---|---|
godotDebian:12 |
All versions, plus listed versions 3.2.3-stable-13.5.1-stable-13.5.1-stable-23.5.2-stable-13.5.2-stable-2 Show 8 moreShow less3.6+ds-13.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-24.6.3+ds-3 |
None known |
godotDebian:13 |
All versions, plus listed versions 3.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-24.6.3+ds-3 |
None known |
godotDebian:14 |
before 4.6.3+ds-3, plus listed versions 3.6+ds-24.4.1+ds-14.4.1+ds-1.14.5.1+ds-14.6.3+ds-14.6.3+ds-2 |
4.6.3+ds-3 |
godot3Debian:14 |
All versions, plus listed versions 3.6+ds-33.6.1+ds-13.6.2+ds-1 |
None known |
godotUbuntu:Pro:20.04:LTS |
All versions, plus listed versions 3.0.6-2build13.0.6-2build23.2-stable-23.2-stable-2ubuntu0.1~esm1 |
None known |
godotUbuntu:Pro:22.04:LTS |
All versions, plus listed versions 3.2.3-stable-13.2.3-stable-1build13.2.3-stable-1build23.2.3-stable-1ubuntu0.1~esm1 |
None known |
godotUbuntu:Pro:24.04:LTS |
All versions, plus listed versions 3.5.2-stable-23.5.2-stable-2build13.5.2-stable-2build33.5.2-stable-2build43.5.2-stable-2ubuntu0.24.04.1~esm1 |
None known |
godotUbuntu:26.10 |
All versions, plus listed versions 4.6.3+ds-14.6.3+ds-2 |
None known |
History
| Recorded | Changed | Sources |
|---|---|---|
| first indexed | CVE List, EUVD, GitHub Advisories, NVD, OSV |
Dates are when Every CVE recorded each change. Upstream dates may differ.
In short
CVE-2026-110736 is a low vulnerability (CVSS 3.6) in Godotengine Godot Engine, published October 14, 2026. Its validity is disputed. EPSS puts the chance of exploitation in the next 30 days at 0.21%, the 10th percentile. Fixed in godot 4.6.3+ds-3.
References
github.com/godotengine/godot/issues/123608
axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers
openwall.com/lists/oss-security/2026/10/15/2
nvd.nist.gov/vuln/detail/CVE-2026-110736
github.com/advisories/GHSA-qf43-7r7c-mf8f
github.com/CVEProject/cvelistV5/tree/main/cves/2026/110xxx/CVE-2026-110736.json