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CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable...

9.8 Critical

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Attack profile

How easy it is to exploit

Attack vector
Network
Complexity
Low
Privileges needed
None
User interaction
None

What an attacker can affect

Confidentiality
High
Integrity
High
Availability
High

Exploit likelihood

3.23%Up 2.1 points since Apr 14, 2021
90%50%10%1%

What each source reports

NVD Score used 9.8

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Record
CVE-2020-6017
CVSS 3.1
9.8 CriticalCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
CVSS 2.0
7.5 HighAV:N/AC:L/Au:N/C:P/I:P/A:P
Weakness
CWE-120, CWE-787
Updated
2026-11-02
CVE List No score

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Record
CVE-2020-6017
Weakness
CWE-120
Updated
2026-11-02
EUVDEUVD-2020-27171 No score

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Record
EUVD-2020-27171
Updated
2026-11-03
GitHub AdvisoriesGHSA-p7jj-vwwf-c644 9.8

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable...

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Record
GHSA-p7jj-vwwf-c644
CVSS 3.1
9.8 CriticalCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Weakness
CWE-787
Updated
2026-11-02
OSV 9.8

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Record
CVE-2020-6017
CVSS 3.1
9.8 CriticalCVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Updated
2026-11-02

Affected products

History

History
RecordedChangedSources
aliasesEUVD
first indexedCVE List, GitHub Advisories, NVD, OSV

Dates are when Every CVE recorded each change. Upstream dates may differ.

In short

CVE-2020-6017 is a critical vulnerability (CVSS 9.8) in Valvesoftware Game Networking Sockets, published December 3, 2020. No source lists public exploit code. EPSS puts the chance of exploitation in the next 30 days at 3.23%, the 88th percentile. No source names a fixed version.

References

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